bsnes/higan/fc/controller/controller.hpp

46 lines
979 B
C++

//Famicom controller port pinout:
// ____
// | \
// |(7) \
// |(2)(1)|
// |(3)(5)|
// |(4)(6)|
// |______|
//
// pin name port1 port2
// 1: +5v
// 2: clock $4016 read $4016.d0 write
// 3: latch $4016.d0 write $4016.d0 write
// 4: data0 $4016.d0 read $4017.d0 read
// 5: data3 $4016.d3 read $4017.d3 read
// 6: data4 $4016.d4 read $4017.d4 read
// 7: gnd
struct Controller : Thread {
Controller(uint port);
virtual ~Controller();
static auto Enter() -> void;
virtual auto main() -> void;
virtual auto data() -> uint3 { return 0; }
virtual auto latch(bool data) -> void {}
const uint port;
};
struct ControllerPort {
auto connect(uint deviceID) -> void;
auto power(uint port) -> void;
auto unload() -> void;
auto serialize(serializer&) -> void;
uint port;
Controller* device = nullptr;
};
extern ControllerPort controllerPort1;
extern ControllerPort controllerPort2;
#include "gamepad/gamepad.hpp"