mirror of https://github.com/bsnes-emu/bsnes.git
89 lines
1.8 KiB
C++
89 lines
1.8 KiB
C++
#pragma once
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//UTF-8 <> UTF-16 conversion
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//used only for Win32; every other OS uses UTF-8 internally
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#if defined(_WIN32)
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#undef UNICODE
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#define UNICODE
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#undef NOMINMAX
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#define NOMINMAX
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#include <nall/windows/guard.hpp>
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#include <winsock2.h>
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#include <windows.h>
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#include <nall/windows/guard.hpp>
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#if !defined(PATH_MAX)
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#define PATH_MAX 260
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#endif
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using uint = unsigned;
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namespace nall {
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//UTF-8 to UTF-16
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struct utf16_t {
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utf16_t(const char* s = "") {
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if(!s) s = "";
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uint length = MultiByteToWideChar(CP_UTF8, 0, s, -1, nullptr, 0);
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buffer = new wchar_t[length + 1]();
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MultiByteToWideChar(CP_UTF8, 0, s, -1, buffer, length);
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}
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~utf16_t() {
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delete[] buffer;
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}
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operator wchar_t*() {
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return buffer;
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}
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operator const wchar_t*() const {
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return buffer;
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}
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private:
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wchar_t* buffer = nullptr;
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};
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//UTF-16 to UTF-8
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struct utf8_t {
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utf8_t(const wchar_t* s = L"") {
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if(!s) s = L"";
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uint length = WideCharToMultiByte(CP_UTF8, 0, s, -1, nullptr, 0, nullptr, nullptr);
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buffer = new char[length + 1]();
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WideCharToMultiByte(CP_UTF8, 0, s, -1, buffer, length, nullptr, nullptr);
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}
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~utf8_t() {
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delete[] buffer;
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}
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utf8_t(const utf8_t&) = delete;
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utf8_t& operator=(const utf8_t&) = delete;
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operator char*() {
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return buffer;
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}
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operator const char*() const {
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return buffer;
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}
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private:
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char* buffer = nullptr;
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};
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inline auto utf8_args(int& argc, char**& argv) -> void {
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wchar_t** wargv = CommandLineToArgvW(GetCommandLineW(), &argc);
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argv = new char*[argc];
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for(uint i = 0; i < argc; i++) {
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argv[i] = new char[PATH_MAX];
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strcpy(argv[i], nall::utf8_t(wargv[i]));
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}
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}
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}
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#endif //if defined(_WIN32)
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