mirror of https://github.com/bsnes-emu/bsnes.git
37 lines
736 B
C++
37 lines
736 B
C++
#pragma once
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namespace Emulator {
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struct Interface;
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struct Video {
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enum class Effect : uint {
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ColorBleed,
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InterframeBlending,
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};
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~Video();
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auto refresh(uint32* input, uint pitch, uint width, uint height) -> void;
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auto reset() -> void;
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auto setInterface(Interface* interface) -> void;
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auto setPalette(uint32 size, function<uint64 (uint32)> callback) -> void;
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auto setEffect(Effect effect, const any& value) -> void;
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private:
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Emulator::Interface* interface = nullptr;
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uint32* output = nullptr;
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uint32* palette = nullptr;
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uint width = 0;
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uint height = 0;
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uint colors = 0;
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struct Effects {
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bool colorBleed = false;
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bool interframeBlending = false;
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} effects;
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};
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extern Video video;
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}
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