mirror of https://github.com/bsnes-emu/bsnes.git
aaf094e7c4
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet. |
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.. | ||
button.cpp | ||
button.hpp | ||
canvas.cpp | ||
canvas.hpp | ||
check-button.cpp | ||
check-button.hpp | ||
check-label.cpp | ||
check-label.hpp | ||
combo-button-item.cpp | ||
combo-button-item.hpp | ||
combo-button.cpp | ||
combo-button.hpp | ||
frame.cpp | ||
frame.hpp | ||
hex-edit.cpp | ||
hex-edit.hpp | ||
horizontal-scroll-bar.cpp | ||
horizontal-scroll-bar.hpp | ||
horizontal-slider.cpp | ||
horizontal-slider.hpp | ||
label.cpp | ||
label.hpp | ||
line-edit.cpp | ||
line-edit.hpp | ||
progress-bar.cpp | ||
progress-bar.hpp | ||
radio-button.cpp | ||
radio-button.hpp | ||
radio-label.cpp | ||
radio-label.hpp | ||
tab-frame-item.cpp | ||
tab-frame-item.hpp | ||
tab-frame.cpp | ||
tab-frame.hpp | ||
table-view-cell.cpp | ||
table-view-cell.hpp | ||
table-view-column.cpp | ||
table-view-column.hpp | ||
table-view-item.cpp | ||
table-view-item.hpp | ||
table-view.cpp | ||
table-view.hpp | ||
text-edit.cpp | ||
text-edit.hpp | ||
vertical-scroll-bar.cpp | ||
vertical-scroll-bar.hpp | ||
vertical-slider.cpp | ||
vertical-slider.hpp | ||
viewport.cpp | ||
viewport.hpp | ||
widget.cpp | ||
widget.hpp |