mirror of https://github.com/bsnes-emu/bsnes.git
258 lines
5.3 KiB
C++
258 lines
5.3 KiB
C++
#if defined(VIDEO_CGL)
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#include <ruby/video/cgl.cpp>
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#endif
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#if defined(VIDEO_DIRECT3D)
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#include <ruby/video/direct3d.cpp>
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#endif
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#if defined(VIDEO_DIRECTDRAW)
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#include <ruby/video/directdraw.cpp>
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#endif
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#if defined(VIDEO_GDI)
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#include <ruby/video/gdi.cpp>
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#endif
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#if defined(VIDEO_GLX)
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#include <ruby/video/glx.cpp>
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#endif
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#if defined(VIDEO_GLX2)
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#include <ruby/video/glx2.cpp>
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#endif
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#if defined(VIDEO_WGL)
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#include <ruby/video/wgl.cpp>
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#endif
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#if defined(VIDEO_XSHM)
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#include <ruby/video/xshm.cpp>
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#endif
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#if defined(VIDEO_XVIDEO)
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#include <ruby/video/xvideo.cpp>
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#endif
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namespace ruby {
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auto Video::setExclusive(bool exclusive) -> bool {
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if(instance->exclusive == exclusive) return true;
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if(!instance->hasExclusive()) return false;
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if(!instance->setExclusive(instance->exclusive = exclusive)) return false;
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return true;
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}
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auto Video::setContext(uintptr context) -> bool {
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if(instance->context == context) return true;
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if(!instance->hasContext()) return false;
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if(!instance->setContext(instance->context = context)) return false;
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return true;
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}
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auto Video::setBlocking(bool blocking) -> bool {
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if(instance->blocking == blocking) return true;
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if(!instance->hasBlocking()) return false;
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if(!instance->setBlocking(instance->blocking = blocking)) return false;
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return true;
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}
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auto Video::setFlush(bool flush) -> bool {
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if(instance->flush == flush) return true;
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if(!instance->hasFlush()) return false;
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if(!instance->setFlush(instance->flush = flush)) return false;
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return true;
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}
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auto Video::setFormat(string format) -> bool {
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if(instance->format == format) return true;
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if(!instance->hasFormat(format)) return false;
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if(!instance->setFormat(instance->format = format)) return false;
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return true;
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}
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auto Video::setSmooth(bool smooth) -> bool {
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if(instance->smooth == smooth) return true;
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if(!instance->hasSmooth()) return false;
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if(!instance->setSmooth(instance->smooth = smooth)) return false;
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return true;
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}
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auto Video::setShader(string shader) -> bool {
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if(instance->shader == shader) return true;
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if(!instance->hasShader()) return false;
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if(!instance->setShader(instance->shader = shader)) return false;
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return true;
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}
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//
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auto Video::clear() -> void {
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return instance->clear();
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}
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auto Video::acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool {
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return instance->acquire(data, pitch, width, height);
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}
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auto Video::release() -> void {
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return instance->release();
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}
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auto Video::output() -> void {
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return instance->output();
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}
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auto Video::poll() -> void {
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return instance->poll();
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}
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//
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auto Video::onUpdate(const function<void (uint, uint)>& onUpdate) -> void {
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update = onUpdate;
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}
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auto Video::doUpdate(uint width, uint height) -> void {
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if(update) return update(width, height);
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}
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//
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auto Video::create(string driver) -> bool {
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self.instance.reset();
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if(!driver) driver = optimalDriver();
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#if defined(VIDEO_CGL)
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if(driver == "OpenGL") self.instance = new VideoCGL(*this);
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#endif
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#if defined(VIDEO_DIRECT3D)
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if(driver == "Direct3D") self.instance = new VideoDirect3D(*this);
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#endif
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#if defined(VIDEO_DIRECTDRAW)
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if(driver == "DirectDraw") self.instance = new VideoDirectDraw(*this);
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#endif
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#if defined(VIDEO_GDI)
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if(driver == "GDI") self.instance = new VideoGDI(*this);
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#endif
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#if defined(VIDEO_GLX)
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if(driver == "OpenGL") self.instance = new VideoGLX(*this);
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#endif
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#if defined(VIDEO_GLX2)
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if(driver == "OpenGL2") self.instance = new VideoGLX2(*this);
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#endif
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#if defined(VIDEO_WGL)
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if(driver == "OpenGL") self.instance = new VideoWGL(*this);
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#endif
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#if defined(VIDEO_XSHM)
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if(driver == "XShm") self.instance = new VideoXShm(*this);
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#endif
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#if defined(VIDEO_XVIDEO)
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if(driver == "XVideo") self.instance = new VideoXVideo(*this);
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#endif
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if(!self.instance) self.instance = new VideoDriver(*this);
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return self.instance->create();
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}
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auto Video::hasDrivers() -> vector<string> {
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return {
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#if defined(VIDEO_WGL)
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"OpenGL",
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#endif
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#if defined(VIDEO_DIRECT3D)
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"Direct3D",
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#endif
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#if defined(VIDEO_DIRECTDRAW)
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"DirectDraw",
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#endif
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#if defined(VIDEO_GDI)
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"GDI",
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#endif
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#if defined(VIDEO_CGL)
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"OpenGL",
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#endif
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#if defined(VIDEO_GLX)
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"OpenGL",
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#endif
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#if defined(VIDEO_GLX2)
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"OpenGL2",
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#endif
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#if defined(VIDEO_XVIDEO)
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"XVideo",
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#endif
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#if defined(VIDEO_XSHM)
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"XShm",
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#endif
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"None"};
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}
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auto Video::optimalDriver() -> string {
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#if defined(VIDEO_WGL)
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return "OpenGL";
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#elif defined(VIDEO_DIRECT3D)
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return "Direct3D";
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#elif defined(VIDEO_DIRECTDRAW)
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return "DirectDraw";
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#elif defined(VIDEO_GDI)
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return "GDI";
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#elif defined(VIDEO_CGL)
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return "OpenGL";
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#elif defined(VIDEO_GLX)
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return "OpenGL";
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#elif defined(VIDEO_GLX2)
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return "OpenGL2";
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#elif defined(VIDEO_XVIDEO)
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return "XVideo";
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#elif defined(VIDEO_XSHM)
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return "XShm";
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#else
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return "None";
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#endif
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}
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auto Video::safestDriver() -> string {
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#if defined(VIDEO_DIRECT3D)
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return "Direct3D";
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#elif defined(VIDEO_WGL)
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return "OpenGL";
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#elif defined(VIDEO_DIRECTDRAW)
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return "DirectDraw";
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#elif defined(VIDEO_GDI)
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return "GDI";
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#elif defined(VIDEO_CGL)
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return "OpenGL";
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#elif defined(VIDEO_XSHM)
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return "XShm";
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#elif defined(VIDEO_XVIDEO)
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return "XVideo";
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#elif defined(VIDEO_GLX2)
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return "OpenGL2";
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#elif defined(VIDEO_GLX)
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return "OpenGL";
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#else
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return "None";
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#endif
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}
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}
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