mirror of https://github.com/bsnes-emu/bsnes.git
173 lines
4.6 KiB
C++
173 lines
4.6 KiB
C++
#define GL_ALPHA_TEST 0x0bc0
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#include "opengl/opengl.hpp"
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struct VideoCGL;
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@interface RubyVideoCGL : NSOpenGLView {
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@public
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VideoCGL* video;
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}
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-(id) initWith:(VideoCGL*)video pixelFormat:(NSOpenGLPixelFormat*)pixelFormat;
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-(void) reshape;
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@end
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struct VideoCGL : Video, OpenGL {
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VideoCGL() { initialize(); }
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~VideoCGL() { terminate(); }
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auto driver() -> string override { return "OpenGL"; }
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auto ready() -> bool override { return _ready; }
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auto hasContext() -> bool override { return true; }
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auto hasBlocking() -> bool override { return true; }
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auto hasFlush() -> bool override { return true; }
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auto hasSmooth() -> bool override { return true; }
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auto hasShader() -> bool override { return true; }
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auto setContext(uintptr context) -> bool override {
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if(context == Video::context()) return true;
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if(!Video::setContext(context)) return false;
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return initialize();
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}
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auto setBlocking(bool blocking) -> bool override {
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if(blocking == Video::blocking()) return true;
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if(!Video::setBlocking(blocking)) return false;
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if(!view) return true;
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@autoreleasepool {
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[[view openGLContext] makeCurrentContext];
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int blocking = _blocking;
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[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
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}
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return true;
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}
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auto setFlush(bool flush) -> bool override {
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if(flush == Video::flush()) return true;
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if(!Video::setFlush(flush)) return false;
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return true;
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}
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auto setSmooth(bool smooth) -> bool override {
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if(smooth == Video::smooth()) return true;
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if(!Video::setSmooth(smooth)) return false;
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if(!shader()) OpenGL::filter = smooth ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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auto setShader(string shader) -> bool override {
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if(shader == Video::shader()) return true;
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if(!Video::setShader(shader)) return false;
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OpenGL::setShader(shader);
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if(!shader) OpenGL::filter = smooth() ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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auto clear() -> void override {
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if(!ready()) return;
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@autoreleasepool {
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[view lockFocus];
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OpenGL::clear();
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[[view openGLContext] flushBuffer];
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[view unlockFocus];
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}
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}
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auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
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if(!ready()) return false;
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OpenGL::size(width, height);
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return OpenGL::lock(data, pitch);
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}
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auto release() -> void override {
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if(!ready()) return;
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}
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auto output() -> void override {
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if(!ready()) return;
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@autoreleasepool {
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if([view lockFocusIfCanDraw]) {
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auto area = [view convertRectToBacking:[view bounds]];
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OpenGL::outputWidth = area.size.width;
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OpenGL::outputHeight = area.size.height;
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OpenGL::output();
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[[view openGLContext] flushBuffer];
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if(flush()) glFinish();
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[view unlockFocus];
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}
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}
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!_context) return false;
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@autoreleasepool {
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NSOpenGLPixelFormatAttribute attributeList[] = {
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADoubleBuffer,
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0
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};
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auto context = (NSView*)_context;
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auto size = [context frame].size;
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auto format = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attributeList] autorelease];
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auto openGLContext = [[[NSOpenGLContext alloc] initWithFormat:format shareContext:nil] autorelease];
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view = [[RubyVideoCGL alloc] initWith:this pixelFormat:format];
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[view setOpenGLContext:openGLContext];
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[view setFrame:NSMakeRect(0, 0, size.width, size.height)];
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[view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
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[view setWantsBestResolutionOpenGLSurface:YES];
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[context addSubview:view];
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[openGLContext setView:view];
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[view lockFocus];
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OpenGL::initialize();
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int blocking = _blocking;
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[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
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[view unlockFocus];
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}
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clear();
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return _ready = true;
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}
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auto terminate() -> void {
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_ready = false;
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OpenGL::terminate();
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if(!view) return;
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@autoreleasepool {
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[view removeFromSuperview];
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[view release];
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view = nil;
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}
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}
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RubyVideoCGL* view = nullptr;
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bool _ready = false;
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};
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@implementation RubyVideoCGL : NSOpenGLView
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-(id) initWith:(VideoCGL*)videoPointer pixelFormat:(NSOpenGLPixelFormat*)pixelFormat {
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if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat:pixelFormat]) {
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video = videoPointer;
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}
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return self;
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}
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-(void) reshape {
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video->output();
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}
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@end
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