mirror of https://github.com/bsnes-emu/bsnes.git
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#include <SDL2/SDL.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include "keyboard/xlib.cpp"
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#include "mouse/xlib.cpp"
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#include "joypad/sdl.cpp"
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struct InputSDL : InputDriver {
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InputSDL(Input& super) : InputDriver(super), keyboard(super), mouse(super), joypad(super) {}
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~InputSDL() { terminate(); }
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auto create() -> bool override {
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return initialize();
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}
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auto driver() -> string override { return "SDL"; }
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auto ready() -> bool override { return isReady; }
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auto hasContext() -> bool override { return true; }
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auto setContext(uintptr context) -> bool override { return initialize(); }
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auto acquired() -> bool override { return mouse.acquired(); }
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auto acquire() -> bool override { return mouse.acquire(); }
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auto release() -> bool override { return mouse.release(); }
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auto poll() -> vector<shared_pointer<HID::Device>> override {
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vector<shared_pointer<HID::Device>> devices;
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keyboard.poll(devices);
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mouse.poll(devices);
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joypad.poll(devices);
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return devices;
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}
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auto rumble(uint64_t id, bool enable) -> bool override {
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return false;
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!self.context) return false;
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if(!keyboard.initialize()) return false;
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if(!mouse.initialize(self.context)) return false;
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if(!joypad.initialize()) return false;
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return isReady = true;
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}
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auto terminate() -> void {
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isReady = false;
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keyboard.terminate();
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mouse.terminate();
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joypad.terminate();
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}
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InputSDL& self = *this;
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bool isReady = false;
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InputKeyboardXlib keyboard;
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InputMouseXlib mouse;
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InputJoypadSDL joypad;
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};
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