bsnes/ruby/input/sdl.cpp

63 lines
1.6 KiB
C++

#include <SDL2/SDL.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include "keyboard/xlib.cpp"
#include "mouse/xlib.cpp"
#include "joypad/sdl.cpp"
struct InputSDL : InputDriver {
InputSDL(Input& super) : InputDriver(super), keyboard(super), mouse(super), joypad(super) {}
~InputSDL() { terminate(); }
auto create() -> bool override {
return initialize();
}
auto driver() -> string override { return "SDL"; }
auto ready() -> bool override { return isReady; }
auto hasContext() -> bool override { return true; }
auto setContext(uintptr context) -> bool override { return initialize(); }
auto acquired() -> bool override { return mouse.acquired(); }
auto acquire() -> bool override { return mouse.acquire(); }
auto release() -> bool override { return mouse.release(); }
auto poll() -> vector<shared_pointer<HID::Device>> override {
vector<shared_pointer<HID::Device>> devices;
keyboard.poll(devices);
mouse.poll(devices);
joypad.poll(devices);
return devices;
}
auto rumble(uint64_t id, bool enable) -> bool override {
return false;
}
private:
auto initialize() -> bool {
terminate();
if(!self.context) return false;
if(!keyboard.initialize()) return false;
if(!mouse.initialize(self.context)) return false;
if(!joypad.initialize()) return false;
return isReady = true;
}
auto terminate() -> void {
isReady = false;
keyboard.terminate();
mouse.terminate();
joypad.terminate();
}
InputSDL& self = *this;
bool isReady = false;
InputKeyboardXlib keyboard;
InputMouseXlib mouse;
InputJoypadSDL joypad;
};