bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 53fe43afd8 Update to v074r11 release.
byuu says:

Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
  vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
  inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
  timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
  and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
  sprite; so that I could add uint8 oam[544]
  - makes more sense anyway, OAM = object attribute memory, obj or
    sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 20:03:17 +11:00
bsnes Update to v074r11 release. 2011-01-24 20:03:17 +11:00
shaders Update to v073 release. 2010-12-26 23:24:34 +11:00
snesfilter Update to v074 release. 2011-01-11 21:30:47 +11:00
snespurify Update to v073 release. 2010-12-26 23:24:34 +11:00