bsnes/higan/ngp/system/system.hpp

39 lines
1.1 KiB
C++

struct System {
enum class Model : uint { NeoGeoPocket, NeoGeoPocketColor };
Emulator::Memory::Readable<uint8> bios;
inline auto loaded() const -> bool { return information.loaded; }
inline auto model() const -> Model { return information.model; }
inline auto frequency() const -> double { return 6'144'000; }
//system.cpp
auto run() -> void;
auto runToSave() -> void;
auto load(Emulator::Interface*, Model) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
//serialization.cpp
auto serializeInit() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serializeAll(serializer&) -> void;
auto serialize(serializer&) -> void;
struct Information {
string manifest;
bool loaded = false;
Model model = Model::NeoGeoPocket;
natural serializeSize;
} information;
private:
Emulator::Interface* interface = nullptr;
};
extern System system;
auto Model::NeoGeoPocket() -> bool { return system.model() == System::Model::NeoGeoPocket; }
auto Model::NeoGeoPocketColor() -> bool { return system.model() == System::Model::NeoGeoPocketColor; }