mirror of https://github.com/bsnes-emu/bsnes.git
50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
#ifndef display_h
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#define display_h
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#include "gb.h"
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#ifdef GB_INTERNAL
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles);
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void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index);
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void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value);
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#endif
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typedef enum {
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GB_PALETTE_NONE,
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GB_PALETTE_BACKGROUND,
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GB_PALETTE_OAM,
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GB_PALETTE_AUTO,
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} GB_palette_type_t;
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typedef enum {
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GB_MAP_AUTO,
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GB_MAP_9800,
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GB_MAP_9C00,
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} GB_map_type_t;
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typedef enum {
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GB_TILESET_AUTO,
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GB_TILESET_8800,
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GB_TILESET_8000,
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} GB_tileset_type_t;
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typedef struct {
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uint32_t image[128];
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uint8_t x, y, tile, flags;
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uint16_t oam_addr;
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bool obscured_by_line_limit;
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} GB_oam_info_t;
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typedef enum {
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GB_COLOR_CORRECTION_DISABLED,
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GB_COLOR_CORRECTION_CORRECT_CURVES,
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GB_COLOR_CORRECTION_EMULATE_HARDWARE,
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GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS,
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} GB_color_correction_mode_t;
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void GB_draw_tileset(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index);
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void GB_draw_tilemap(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index, GB_map_type_t map_type, GB_tileset_type_t tileset_type);
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uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_height);
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uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color);
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void GB_set_color_correction_mode(GB_gameboy_t *gb, GB_color_correction_mode_t mode);
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#endif /* display_h */
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