mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Changelog: - much tighter SGB integration, but this is still a work-in-progress - memory::gb(rom,ram,rtc) is gone, uses GameBoy:: memory structures directly (a big gain, no need to copy memory to save and load) - UI-based cartridge loading works with GameBoy:: directly as well - libsnes will need to be updated internally to reflect this - games can save and load (even before bgameboy can, hah) - save states hooked up, but they crash the DMG. I don't know why, as if it was hard enough saving states with libco, try doing it for an emulator inside an emulator >_< - last remnants of old SGB stuff removed, <sueprgameboy> XML converted to <icd2> - looks like the XML list idea is looking pretty useless for SNES::Cartridge now that bgameboy handles its own XML mapping |
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bsnes | ||
shaders | ||
snesfilter | ||
snespurify | ||
snesreader |