mirror of https://github.com/bsnes-emu/bsnes.git
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
#if defined(Hiro_ListView)
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namespace hiro {
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auto pListViewCell::construct() -> void {
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}
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auto pListViewCell::destruct() -> void {
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}
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auto pListViewCell::setAlignment(Alignment alignment) -> void {
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}
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auto pListViewCell::setBackgroundColor(Color color) -> void {
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_repaint();
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}
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auto pListViewCell::setCheckable(bool checkable) -> void {
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_repaint();
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}
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auto pListViewCell::setChecked(bool checked) -> void {
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_repaint();
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}
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auto pListViewCell::setForegroundColor(Color color) -> void {
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_repaint();
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}
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auto pListViewCell::setImage(const Image& icon) -> void {
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_repaint();
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}
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auto pListViewCell::setText(const string& text) -> void {
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_repaint();
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}
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auto pListViewCell::_parent() -> maybe<pListViewItem&> {
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if(auto parent = self().parentListViewItem()) {
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if(auto self = parent->self()) return *self;
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}
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return nothing;
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}
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auto pListViewCell::_repaint() -> void {
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if(auto parent = _parent()) {
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if(auto listView = parent->_parent()) {
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//ListView uses a custom drawing routine; so we need to tell the control to repaint itself manually
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PostMessageOnce(listView->_parentHandle(), AppMessage::ListView_doPaint, 0, (LPARAM)&listView->reference);
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}
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}
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}
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auto pListViewCell::_setState() -> void {
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if(auto item = _parent()) {
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if(auto parent = item->_parent()) {
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parent->lock();
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wchar_t text[] = L"";
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LVITEM lvItem;
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lvItem.mask = LVIF_TEXT;
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lvItem.iItem = item->self().offset();
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lvItem.iSubItem = self().offset();
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lvItem.pszText = text;
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ListView_SetItem(parent->hwnd, &lvItem);
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parent->unlock();
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}
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}
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}
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}
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#endif
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