bsnes/hiro/core/widget/tab-frame.cpp

105 lines
2.5 KiB
C++

#if defined(Hiro_TabFrame)
auto mTabFrame::allocate() -> pObject* {
return new pTabFrame(*this);
}
auto mTabFrame::destruct() -> void {
for(auto& item : state.items) item->destruct();
mWidget::destruct();
}
//
auto mTabFrame::append(sTabFrameItem item) -> type& {
if(!state.items) item->state.selected = true;
state.items.append(item);
item->setParent(this, itemCount() - 1);
signal(append, item);
return *this;
}
auto mTabFrame::doChange() const -> void {
if(state.onChange) return state.onChange();
}
auto mTabFrame::doClose(sTabFrameItem item) const -> void {
if(state.onClose) return state.onClose(item);
}
auto mTabFrame::doMove(sTabFrameItem from, sTabFrameItem to) const -> void {
if(state.onMove) return state.onMove(from, to);
}
auto mTabFrame::item(unsigned position) const -> TabFrameItem {
if(position < itemCount()) return state.items[position];
return {};
}
auto mTabFrame::itemCount() const -> unsigned {
return state.items.size();
}
auto mTabFrame::items() const -> vector<TabFrameItem> {
vector<TabFrameItem> items;
for(auto& item : state.items) items.append(item);
return items;
}
auto mTabFrame::navigation() const -> Navigation {
return state.navigation;
}
auto mTabFrame::onChange(const function<void ()>& callback) -> type& {
state.onChange = callback;
return *this;
}
auto mTabFrame::onClose(const function<void (TabFrameItem)>& callback) -> type& {
state.onClose = callback;
return *this;
}
auto mTabFrame::onMove(const function<void (TabFrameItem, TabFrameItem)>& callback) -> type& {
state.onMove = callback;
return *this;
}
auto mTabFrame::remove(sTabFrameItem item) -> type& {
auto offset = item->offset();
item->setParent();
signal(remove, item);
state.items.remove(item->offset());
for(auto n : range(offset, itemCount())) {
state.items[n]->adjustOffset(-1);
}
return *this;
}
auto mTabFrame::reset() -> type& {
while(state.items) remove(state.items.last());
return *this;
}
auto mTabFrame::selected() const -> TabFrameItem {
for(auto& item : state.items) {
if(item->selected()) return item;
}
return {};
}
auto mTabFrame::setNavigation(Navigation navigation) -> type& {
state.navigation = navigation;
signal(setNavigation, navigation);
return *this;
}
auto mTabFrame::setParent(mObject* parent, signed offset) -> type& {
for(auto n : rrange(state.items)) state.items[n]->destruct();
mObject::setParent(parent, offset);
for(auto& item : state.items) item->setParent(this, item->offset());
return *this;
}
#endif