mirror of https://github.com/bsnes-emu/bsnes.git
104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
#if defined(Hiro_TabFrame)
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auto mTabFrameItem::allocate() -> pObject* {
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return new pTabFrameItem(*this);
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}
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auto mTabFrameItem::destruct() -> void {
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if(auto& layout = state.layout) layout->destruct();
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mObject::destruct();
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}
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//
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auto mTabFrameItem::append(sLayout layout) -> type& {
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if(auto& layout = state.layout) remove(layout);
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state.layout = layout;
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layout->setParent(this, 0);
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signal(append, layout);
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return *this;
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}
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auto mTabFrameItem::closable() const -> bool {
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return state.closable;
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}
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auto mTabFrameItem::image() const -> Image {
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return state.image;
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}
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auto mTabFrameItem::layout() const -> Layout {
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return state.layout;
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}
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auto mTabFrameItem::movable() const -> bool {
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return state.movable;
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}
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auto mTabFrameItem::remove() -> type& {
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if(auto tabFrame = parentTabFrame()) tabFrame->remove(*this);
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return *this;
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}
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auto mTabFrameItem::remove(sLayout layout) -> type& {
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signal(remove, layout);
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state.layout.reset();
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layout->setParent();
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return *this;
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}
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auto mTabFrameItem::reset() -> type& {
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if(auto layout = state.layout) remove(layout);
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return *this;
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}
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auto mTabFrameItem::selected() const -> bool {
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return state.selected;
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}
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auto mTabFrameItem::setClosable(bool closable) -> type& {
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state.closable = closable;
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signal(setClosable, closable);
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return *this;
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}
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auto mTabFrameItem::setImage(const Image& image) -> type& {
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state.image = image;
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signal(setImage, image);
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return *this;
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}
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auto mTabFrameItem::setMovable(bool movable) -> type& {
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state.movable = movable;
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signal(setMovable, movable);
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return *this;
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}
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auto mTabFrameItem::setParent(mObject* parent, signed offset) -> type& {
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if(auto layout = state.layout) layout->destruct();
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mObject::setParent(parent, offset);
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if(auto layout = state.layout) layout->setParent(this, layout->offset());
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return *this;
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}
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auto mTabFrameItem::setSelected() -> type& {
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if(auto parent = parentTabFrame()) {
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for(auto& item : parent->state.items) item->state.selected = false;
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}
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state.selected = true;
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signal(setSelected);
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return *this;
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}
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auto mTabFrameItem::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mTabFrameItem::text() const -> string {
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return state.text;
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}
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#endif
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