bsnes/sfc/chip/superfx/superfx.cpp

69 lines
1.3 KiB
C++

#include <sfc/sfc.hpp>
#define SUPERFX_CPP
namespace SuperFamicom {
#include "serialization.cpp"
#include "bus/bus.cpp"
#include "core/core.cpp"
#include "memory/memory.cpp"
#include "mmio/mmio.cpp"
#include "timing/timing.cpp"
#include "disassembler/disassembler.cpp"
SuperFX superfx;
auto SuperFX::Enter() -> void {
superfx.enter();
}
auto SuperFX::enter() -> void {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
if(regs.sfr.g == 0) {
step(6);
synchronize_cpu();
continue;
}
(this->*opcode_table[(regs.sfr & 0x0300) + peekpipe()])();
if(r15_modified == false) regs.r[15]++;
if(++instruction_counter >= 128) {
instruction_counter = 0;
synchronize_cpu();
}
}
}
auto SuperFX::init() -> void {
initialize_opcode_table();
regs.r[14].modify = {&SuperFX::r14_modify, this};
regs.r[15].modify = {&SuperFX::r15_modify, this};
}
auto SuperFX::load() -> void {
}
auto SuperFX::unload() -> void {
rom.reset();
ram.reset();
}
auto SuperFX::power() -> void {
GSU::power();
}
auto SuperFX::reset() -> void {
GSU::reset();
create(SuperFX::Enter, system.cpu_frequency());
instruction_counter = 0;
memory_reset();
timing_reset();
}
}