mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Changelog: - moved to GCC 8.2 and C++17 - fixed compilation under FreeBSD 12.0 - don't read beyond the file size in SuperFamicom::Cartridge::loadMemory - add missing I/O cycle HuC6280::instructionImmediate - serialize Mega Drive's Game Genie state - serialize SPC7110::Thread information - enable 30-bit color depth support under the GLX/OpenGL 2.0 driver (doesn't work with OpenGL 3.2 yet) The 30-bit color depth option isn't super useful, but why not? I need to update ruby to detect that the display is actually capable of it before exposing an option that can result in the driver failing to initialize, however. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Unofficial forum
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version