mirror of https://github.com/bsnes-emu/bsnes.git
167 lines
3.4 KiB
C++
167 lines
3.4 KiB
C++
//Sharp LR35902 (Game Boy Z80-derivative)
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#pragma once
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namespace Processor {
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struct LR35902 {
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virtual auto io() -> void = 0;
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virtual auto read(uint16 addr) -> uint8 = 0;
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virtual auto write(uint16 addr, uint8 data) -> void = 0;
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virtual auto stop() -> bool = 0;
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virtual auto debuggerRead(uint16 addr) -> uint8 { return 0; }
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auto power() -> void;
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auto interrupt(uint16 vector) -> void;
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auto instruction() -> void;
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auto instructionCB() -> void;
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auto serialize(serializer&) -> void;
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#include "registers.hpp"
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privileged:
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auto op_xx();
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auto op_cb();
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//8-bit load commands
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auto op_ld_r_r(uint x, uint y);
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auto op_ld_r_n(uint x);
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auto op_ld_r_hl(uint x);
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auto op_ld_hl_r(uint x);
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auto op_ld_hl_n();
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auto op_ld_a_rr(uint x);
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auto op_ld_a_nn();
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auto op_ld_rr_a(uint x);
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auto op_ld_nn_a();
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auto op_ld_a_ffn();
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auto op_ld_ffn_a();
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auto op_ld_a_ffc();
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auto op_ld_ffc_a();
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auto op_ldi_hl_a();
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auto op_ldi_a_hl();
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auto op_ldd_hl_a();
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auto op_ldd_a_hl();
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//16-bit load commands
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auto op_ld_rr_nn(uint x);
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auto op_ld_nn_sp();
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auto op_ld_sp_hl();
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auto op_push_rr(uint x);
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auto op_pop_rr(uint x);
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//8-bit arithmetic commands
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auto opi_add_a(uint8 x);
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auto op_add_a_r(uint x);
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auto op_add_a_n();
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auto op_add_a_hl();
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auto opi_adc_a(uint8 x);
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auto op_adc_a_r(uint x);
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auto op_adc_a_n();
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auto op_adc_a_hl();
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auto opi_sub_a(uint8 x);
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auto op_sub_a_r(uint x);
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auto op_sub_a_n();
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auto op_sub_a_hl();
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auto opi_sbc_a(uint8 x);
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auto op_sbc_a_r(uint x);
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auto op_sbc_a_n();
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auto op_sbc_a_hl();
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auto opi_and_a(uint8 x);
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auto op_and_a_r(uint x);
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auto op_and_a_n();
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auto op_and_a_hl();
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auto opi_xor_a(uint8 x);
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auto op_xor_a_r(uint x);
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auto op_xor_a_n();
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auto op_xor_a_hl();
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auto opi_or_a(uint8 x);
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auto op_or_a_r(uint x);
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auto op_or_a_n();
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auto op_or_a_hl();
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auto opi_cp_a(uint8 x);
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auto op_cp_a_r(uint x);
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auto op_cp_a_n();
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auto op_cp_a_hl();
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auto op_inc_r(uint x);
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auto op_inc_hl();
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auto op_dec_r(uint x);
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auto op_dec_hl();
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auto op_daa();
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auto op_cpl();
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//16-bit arithmetic commands
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auto op_add_hl_rr(uint x);
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auto op_inc_rr(uint x);
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auto op_dec_rr(uint x);
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auto op_add_sp_n();
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auto op_ld_hl_sp_n();
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//rotate/shift commands
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auto op_rlca();
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auto op_rla();
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auto op_rrca();
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auto op_rra();
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auto op_rlc_r(uint x);
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auto op_rlc_hl();
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auto op_rl_r(uint x);
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auto op_rl_hl();
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auto op_rrc_r(uint x);
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auto op_rrc_hl();
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auto op_rr_r(uint x);
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auto op_rr_hl();
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auto op_sla_r(uint x);
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auto op_sla_hl();
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auto op_swap_r(uint x);
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auto op_swap_hl();
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auto op_sra_r(uint x);
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auto op_sra_hl();
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auto op_srl_r(uint x);
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auto op_srl_hl();
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//single-bit commands
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auto op_bit_n_r(uint b, uint x);
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auto op_bit_n_hl(uint b);
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auto op_set_n_r(uint b, uint x);
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auto op_set_n_hl(uint b);
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auto op_res_n_r(uint b, uint x);
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auto op_res_n_hl(uint b);
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//control commands
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auto op_ccf();
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auto op_scf();
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auto op_nop();
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auto op_halt();
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auto op_stop();
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auto op_di();
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auto op_ei();
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//jump commands
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auto op_jp_nn();
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auto op_jp_hl();
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auto op_jp_f_nn(uint x, bool y);
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auto op_jr_n();
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auto op_jr_f_n(uint x, bool y);
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auto op_call_nn();
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auto op_call_f_nn(uint x, bool y);
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auto op_ret();
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auto op_ret_f(uint x, bool y);
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auto op_reti();
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auto op_rst_n(uint n);
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//disassembler.cpp
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auto disassemble(uint16 pc) -> string;
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auto disassembleOpcode(uint16 pc) -> string;
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auto disassembleOpcodeCB(uint16 pc) -> string;
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};
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}
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