bsnes/higan/gb/interface/interface.hpp

73 lines
1.6 KiB
C++

namespace GameBoy {
struct ID {
enum : uint {
System,
GameBoy,
SuperGameBoy,
GameBoyColor,
};
struct Port { enum : uint {
Hardware,
};};
struct Device { enum : uint {
Controls,
};};
};
struct Interface : Emulator::Interface {
using Emulator::Interface::load;
Interface();
auto manifest() -> string override;
auto title() -> string override;
auto videoFrequency() -> double override;
auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override;
auto audioFrequency() -> double override;
auto loaded() -> bool override;
auto sha256() -> string override;
auto load(uint id) -> bool override;
auto save() -> void override;
auto unload() -> void override;
auto power() -> void override;
auto reset() -> void override;
auto run() -> void override;
auto serialize() -> serializer override;
auto unserialize(serializer&) -> bool override;
auto cheatSet(const string_vector&) -> void override;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
//Super Game Boy bindings
struct Hook {
virtual auto lcdScanline() -> void {}
virtual auto lcdOutput(uint2 color) -> void {}
virtual auto joypWrite(bool p15, bool p14) -> void {}
};
Hook* hook = nullptr;
auto lcdScanline() -> void;
auto lcdOutput(uint2 color) -> void;
auto joypWrite(bool p15, bool p14) -> void;
};
struct Settings {
bool blurEmulation = true;
bool colorEmulation = true;
};
extern Interface* interface;
extern Settings settings;
}