bsnes/higan/fc/system/system.hpp

50 lines
1.1 KiB
C++

struct System {
auto loaded() const -> bool { return information.loaded; }
auto colorburst() const -> double { return information.colorburst; }
auto run() -> void;
auto runToSave() -> void;
auto load() -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
auto init() -> void;
auto term() -> void;
//video.cpp
auto configureVideoPalette() -> void;
auto configureVideoEffects() -> void;
//serialization.cpp
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
struct Information {
bool loaded = false;
double colorburst = 0.0;
string manifest;
} information;
private:
uint _serializeSize = 0;
};
struct Peripherals {
auto unload() -> void;
auto reset() -> void;
auto connect(uint port, uint device) -> void;
Controller* controllerPort1 = nullptr;
Controller* controllerPort2 = nullptr;
};
extern System system;
extern Peripherals peripherals;