mirror of https://github.com/bsnes-emu/bsnes.git
48 lines
887 B
C++
48 lines
887 B
C++
#include <ws/ws.hpp>
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namespace WonderSwan {
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System system;
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auto System::loaded() const -> bool { return _loaded; }
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auto System::revision() const -> Revision { return _revision; }
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auto System::init() -> void {
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}
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auto System::term() -> void {
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}
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auto System::load(Revision revision) -> void {
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_revision = revision;
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interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
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auto document = BML::unserialize(information.manifest);
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//note: IPLROM is currently undumped; otherwise we'd load it here ...
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cartridge.load();
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_loaded = true;
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}
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auto System::unload() -> void {
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if(!loaded()) return;
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cartridge.unload();
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_loaded = false;
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}
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auto System::power() -> void {
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IO::power();
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cpu.power();
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ppu.power();
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apu.power();
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cartridge.power();
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scheduler.power();
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}
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auto System::run() -> void {
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while(scheduler.enter() != Scheduler::Event::Frame);
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}
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}
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