mirror of https://github.com/bsnes-emu/bsnes.git
165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
Video video;
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Video::Video() {
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output = new uint32[512 * 512];
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paletteLiteral = new uint32[1 << 19];
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paletteStandard = new uint32[1 << 19];
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paletteEmulation = new uint32[1 << 19];
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}
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auto Video::reset() -> void {
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memory::fill(output(), 512 * 512 * sizeof(uint32));
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for(auto color : range(1 << 19)) {
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uint l = (uint4)(color >> 15);
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uint b = (uint5)(color >> 10);
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uint g = (uint5)(color >> 5);
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uint r = (uint5)(color >> 0);
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paletteLiteral[color] = color;
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double L = (1.0 + l) / 16.0 * (l ? 1.0 : 0.5);
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uint R = L * image::normalize(r, 5, 16);
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uint G = L * image::normalize(g, 5, 16);
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uint B = L * image::normalize(b, 5, 16);
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paletteStandard[color] = interface->videoColor(R, G, B);
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static const uint8 gammaRamp[32] = {
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0x00, 0x01, 0x03, 0x06, 0x0a, 0x0f, 0x15, 0x1c,
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0x24, 0x2d, 0x37, 0x42, 0x4e, 0x5b, 0x69, 0x78,
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0x88, 0x90, 0x98, 0xa0, 0xa8, 0xb0, 0xb8, 0xc0,
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0xc8, 0xd0, 0xd8, 0xe0, 0xe8, 0xf0, 0xf8, 0xff,
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};
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R = L * gammaRamp[r] * 0x0101;
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G = L * gammaRamp[g] * 0x0101;
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B = L * gammaRamp[b] * 0x0101;
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paletteEmulation[color] = interface->videoColor(R, G, B);
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}
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}
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auto Video::refresh() -> void {
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auto output = this->output() + 16 * 512; //add offset for overscan
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auto& palette = settings.colorEmulation ? paletteEmulation : paletteStandard;
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if(settings.scanlineEmulation) {
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for(uint y = 0; y < 240; y++) {
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auto sourceLo = ppu.output + y * 1024;
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auto sourceHi = ppu.output + y * 1024 + 512;
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auto targetLo = output + y * 1024;
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auto targetHi = output + y * 1024 + 512;
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if(!ppu.interlace()) {
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for(uint x = 0; x < 512; x++) {
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auto color = palette[*sourceLo++];
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*targetLo++ = color;
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*targetHi++ = (255 << 24) | ((color & 0xfefefe) >> 1);
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}
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} else if(!ppu.field()) {
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for(uint x = 0; x < 512; x++) {
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auto color = palette[*sourceHi++];
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*targetLo++ = palette[*sourceLo++];
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*targetHi++ = (255 << 24) | ((color & 0xfefefe) >> 1);
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}
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} else {
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for(uint x = 0; x < 512; x++) {
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auto color = palette[*sourceLo++];
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*targetLo++ = (255 << 24) | ((color & 0xfefefe) >> 1);
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*targetHi++ = palette[*sourceHi++];
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}
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}
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}
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} else {
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for(uint y = 0; y < 240; y++) {
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auto sourceLo = ppu.output + y * 1024;
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auto sourceHi = ppu.output + y * 1024 + 512;
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auto targetLo = output + y * 1024;
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auto targetHi = output + y * 1024 + 512;
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if(!ppu.interlace()) {
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for(uint x = 0; x < 512; x++) {
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auto color = palette[*sourceLo++];
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*targetLo++ = color;
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*targetHi++ = color;
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}
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} else {
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for(uint x = 0; x < 512; x++) {
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*targetLo++ = palette[*sourceLo++];
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*targetHi++ = palette[*sourceHi++];
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}
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}
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}
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}
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if(settings.blurEmulation) {
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for(uint y = 0; y < 480; y++) {
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auto target = output + y * 512;
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for(uint x = 0; x < 512; x++) {
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auto a = target[x];
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auto b = target[x + (x != 511)];
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target[x] = (a + b - ((a ^ b) & 0x01010101)) >> 1;
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}
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}
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}
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drawCursors();
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interface->videoRefresh(output - (ppu.overscan() ? 0 : 7 * 1024), 512 * sizeof(uint32), 512, 480);
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}
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auto Video::drawCursor(uint32 color, int x, int y) -> void {
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static const uint8 cursor[15 * 15] = {
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0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,
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0,0,0,0,1,1,2,2,2,1,1,0,0,0,0,
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0,0,0,1,2,2,1,2,1,2,2,1,0,0,0,
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0,0,1,2,1,1,0,1,0,1,1,2,1,0,0,
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0,1,2,1,0,0,0,1,0,0,0,1,2,1,0,
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0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,
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1,2,1,0,0,1,1,2,1,1,0,0,1,2,1,
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1,2,2,1,1,2,2,2,2,2,1,1,2,2,1,
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1,2,1,0,0,1,1,2,1,1,0,0,1,2,1,
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0,1,2,1,0,0,1,2,1,0,0,1,2,1,0,
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0,1,2,1,0,0,0,1,0,0,0,1,2,1,0,
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0,0,1,2,1,1,0,1,0,1,1,2,1,0,0,
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0,0,0,1,2,2,1,2,1,2,2,1,0,0,0,
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0,0,0,0,1,1,2,2,2,1,1,0,0,0,0,
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0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,
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};
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auto output = this->output() + 16 * 512;
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for(int cy = 0; cy < 15; cy++) {
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int vy = y + cy - 7;
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if(vy <= 0 || vy >= 240) continue; //do not draw offscreen
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for(int cx = 0; cx < 15; cx++) {
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int vx = x + cx - 7;
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if(vx < 0 || vx >= 256) continue; //do not draw offscreen
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uint8 pixel = cursor[cy * 15 + cx];
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if(pixel == 0) continue;
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uint32 pixelcolor = pixel == 1 ? (uint32)(255 << 24) : color;
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*(output + vy * 1024 + vx * 2 + 0) = pixelcolor;
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*(output + vy * 1024 + vx * 2 + 1) = pixelcolor;
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*(output + vy * 1024 + 512 + vx * 2 + 0) = pixelcolor;
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*(output + vy * 1024 + 512 + vx * 2 + 1) = pixelcolor;
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}
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}
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}
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auto Video::drawCursors() -> void {
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switch((Device::ID)settings.controllerPort2) {
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case Device::ID::SuperScope:
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if(dynamic_cast<SuperScope*>(device.controllerPort2)) {
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auto& controller = (SuperScope&)*device.controllerPort2;
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drawCursor(0xff0000ff, controller.x, controller.y);
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}
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break;
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case Device::ID::Justifier:
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case Device::ID::Justifiers:
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if(dynamic_cast<Justifier*>(device.controllerPort2)) {
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auto& controller = (Justifier&)*device.controllerPort2;
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drawCursor(0xffff0000, controller.player1.x, controller.player1.y);
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if(!controller.chained) break;
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drawCursor(0xff00bf00, controller.player2.x, controller.player2.y);
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}
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break;
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}
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}
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