bsnes/higan/sfc/ppu/ppu.hpp

75 lines
1.5 KiB
C++

#include "video.hpp"
struct PPU : Thread, public PPUcounter {
enum : bool { Threaded = true };
PPU();
~PPU();
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto synchronizeCPU() -> void;
auto latch_counters() -> void;
auto interlace() const -> bool;
auto overscan() const -> bool;
auto main() -> void;
auto enable() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint8 vram[64 * 1024];
uint8 oam[544];
uint8 cgram[512];
privileged:
uint ppu1_version = 1; //allowed: 1
uint ppu2_version = 3; //allowed: 1, 2, 3
uint32* output = nullptr;
struct {
bool interlace;
bool overscan;
} display;
#include "background/background.hpp"
#include "mmio/mmio.hpp"
#include "screen/screen.hpp"
#include "sprite/sprite.hpp"
#include "window/window.hpp"
Background bg1;
Background bg2;
Background bg3;
Background bg4;
Sprite sprite;
Window window;
Screen screen;
static auto Enter() -> void;
alwaysinline auto add_clocks(uint) -> void;
auto scanline() -> void;
auto frame() -> void;
friend class PPU::Background;
friend class PPU::Sprite;
friend class PPU::Window;
friend class PPU::Screen;
friend class Video;
struct Debugger {
hook<void (uint16, uint8)> vram_read;
hook<void (uint16, uint8)> oam_read;
hook<void (uint16, uint8)> cgram_read;
hook<void (uint16, uint8)> vram_write;
hook<void (uint16, uint8)> oam_write;
hook<void (uint16, uint8)> cgram_write;
} debugger;
};
extern PPU ppu;