mirror of https://github.com/bsnes-emu/bsnes.git
e8775319c8
byuu says: This release features many substantial Game Boy emulation improvements (all courtesy of Jonas Quinn), a new audio DSP class, and BPS patching support. Changelog (since v081): - added new DSP audio engine; supports sample-averaging for the Game Boy's high frequency rate - GB: MMM01 images with boot loader at bottom of ROM can now be loaded - GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn] - GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn] - GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2 [Jonas Quinn] - GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn] - GB: square channels use initial_length like the noise channel [Jonas Quinn] - UI: added BPS patching support; removed UPS patching support - UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title instead of BIOS title - UI: modified timestamps on screenshots for Windows/NTFS (which disallows use of ':') |
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.. | ||
base.hpp | ||
bsv.hpp | ||
cast.hpp | ||
compare.hpp | ||
convert.hpp | ||
core.hpp | ||
filename.hpp | ||
math.hpp | ||
platform.hpp | ||
replace.hpp | ||
split.hpp | ||
strl.hpp | ||
strpos.hpp | ||
trim.hpp | ||
utility.hpp | ||
variadic.hpp | ||
wrapper.hpp | ||
xml.hpp |