bsnes/hiro/windows/timer.cpp

47 lines
1015 B
C++
Executable File

#if defined(Hiro_Timer)
//timeBeginPeriod(1) + timeSetEvent does not seem any more performant than SetTimer
//it also seems buggier, and requires libwinmm
namespace hiro {
static vector<pTimer*> timers;
static auto CALLBACK Timer_timeoutProc(HWND hwnd, UINT msg, UINT_PTR timerID, DWORD time) -> void {
if(Application::state().quit) return;
for(auto& timer : timers) {
if(timer->htimer == timerID) return timer->self().doActivate();
}
}
auto pTimer::construct() -> void {
timers.append(this);
htimer = 0;
}
auto pTimer::destruct() -> void {
setEnabled(false);
if(auto index = timers.find(this)) timers.remove(*index);
}
auto pTimer::setEnabled(bool enabled) -> void {
if(htimer) {
KillTimer(nullptr, htimer);
htimer = 0;
}
if(enabled == true) {
htimer = SetTimer(nullptr, 0, state().interval, Timer_timeoutProc);
}
}
auto pTimer::setInterval(uint interval) -> void {
//destroy and recreate timer if interval changed
setEnabled(self().enabled(true));
}
}
#endif