bsnes/target-tomoko/program/program.hpp

36 lines
1.4 KiB
C++

struct Program : Emulator::Interface::Bind {
//program.cpp
Program();
auto emulator() -> Emulator::Interface&;
auto main() -> void;
auto quit() -> void;
auto setEmulator(Emulator::Interface*) -> void;
auto drawSplashScreen() -> void;
//interface.cpp
auto loadRequest(unsigned id, string name, string type) -> void override;
auto loadRequest(unsigned id, string path) -> void override;
auto saveRequest(unsigned id, string path) -> void override;
auto videoColor(unsigned source, uint16 alpha, uint16 red, uint16 green, uint16 blue) -> uint32 override;
auto videoRefresh(const uint32* palette, const uint32* data, unsigned pitch, unsigned width, unsigned height) -> void override;
auto audioSample(int16 lsample, int16 rsample) -> void override;
auto inputPoll(unsigned port, unsigned device, unsigned input) -> int16 override;
auto inputRumble(unsigned port, unsigned device, unsigned input, bool enable) -> void override;
auto dipSettings(const Markup::Node& node) -> unsigned override;
auto path(unsigned group) -> string override;
auto notify(string text) -> void override;
//media.cpp
auto loadMedia(string location) -> void;
auto loadMedia(Emulator::Interface& interface, Emulator::Interface::Media& media, const string& location) -> void;
auto unloadMedia() -> void;
DSP dsp;
vector<Emulator::Interface*> emulators;
Emulator::Interface* activeEmulator = nullptr;
vector<string> mediaPaths;
};
extern Program* program;