mirror of https://github.com/bsnes-emu/bsnes.git
86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
struct Interface;
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#include "video.hpp"
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#include "audio.hpp"
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#include "device.hpp"
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struct System : property<System> {
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enum class Region : uint { NTSC = 0, PAL = 1, Autodetect = 2 };
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System();
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auto run() -> void;
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auto runToSave() -> void;
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auto init() -> void;
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auto term() -> void;
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auto load() -> void;
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auto unload() -> void;
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auto power() -> void;
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auto reset() -> void;
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auto frame() -> void;
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auto scanline() -> void;
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//return *active* system information (settings are cached upon power-on)
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readonly<Region> region;
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readonly<Device::ID> expansionPort;
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readonly<uint> cpuFrequency;
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readonly<uint> apuFrequency;
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readonly<uint> serializeSize;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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struct Information {
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string manifest;
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} information;
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private:
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auto runThreadToSave() -> void;
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auto serialize(serializer&) -> void;
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auto serializeAll(serializer&) -> void;
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auto serializeInit() -> void;
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friend class Cartridge;
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friend class Video;
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friend class Audio;
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friend class Device;
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};
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extern System system;
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#include <sfc/scheduler/scheduler.hpp>
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struct Configuration {
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Device::ID controllerPort1 = Device::ID::None;
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Device::ID controllerPort2 = Device::ID::None;
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Device::ID expansionPort = Device::ID::None;
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System::Region region = System::Region::Autodetect;
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bool random = true;
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};
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extern Configuration configuration;
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struct Random {
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auto seed(uint seed) -> void {
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iter = seed;
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}
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auto operator()(uint result) -> uint {
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if(configuration.random == false) return result;
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return iter = (iter >> 1) ^ (((iter & 1) - 1) & 0xedb88320);
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}
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auto serialize(serializer& s) -> void {
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s.integer(iter);
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}
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private:
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uint iter = 0;
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};
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extern Random random;
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