bsnes/higan/target-bsnes/input/hotkeys.cpp

67 lines
2.0 KiB
C++

auto InputManager::bindHotkeys() -> void {
static int stateSlot = 1;
hotkeys.append(InputHotkey("Toggle Fullscreen Mode").onPress([] {
presentation->toggleFullscreenMode();
}));
hotkeys.append(InputHotkey("Toggle Mouse Capture").onPress([] {
input->acquired() ? input->release() : input->acquire();
}));
hotkeys.append(InputHotkey("Save State").onPress([&] {
program->saveState({"quick/slot ", stateSlot});
}));
hotkeys.append(InputHotkey("Load State").onPress([&] {
program->loadState({"quick/slot ", stateSlot});
}));
hotkeys.append(InputHotkey("Increment State Slot").onPress([&] {
if(--stateSlot < 1) stateSlot = 9;
program->showMessage({"Selected state slot ", stateSlot});
}));
hotkeys.append(InputHotkey("Decrement State Slot").onPress([&] {
if(++stateSlot > 9) stateSlot = 1;
program->showMessage({"Selected state slot ", stateSlot});
}));
hotkeys.append(InputHotkey("Fast Forward").onPress([] {
video->setBlocking(false);
audio->setBlocking(false);
}).onRelease([] {
video->setBlocking(settings["Video/Blocking"].boolean());
audio->setBlocking(settings["Audio/Blocking"].boolean());
}));
hotkeys.append(InputHotkey("Pause Emulation").onPress([] {
presentation->pauseEmulation.setChecked(!presentation->pauseEmulation.checked());
}));
hotkeys.append(InputHotkey("Reset Emulation").onPress([] {
presentation->resetSystem.doActivate();
}));
hotkeys.append(InputHotkey("Quit Emulator").onPress([] {
program->quit();
}));
for(auto& hotkey : hotkeys) {
hotkey.path = string{"Hotkey/", hotkey.name}.replace(" ", "");
hotkey.assignment = settings(hotkey.path).text();
hotkey.bind();
}
}
auto InputManager::pollHotkeys() -> void {
if(!program->focused()) return;
for(auto& hotkey : hotkeys) {
auto state = hotkey.poll();
if(hotkey.state == 0 && state == 1 && hotkey.press) hotkey.press();
if(hotkey.state == 1 && state == 0 && hotkey.release) hotkey.release();
hotkey.state = state;
}
}