mirror of https://github.com/bsnes-emu/bsnes.git
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
auto InputManager::bindHotkeys() -> void {
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static int stateSlot = 1;
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hotkeys.append(InputHotkey("Toggle Fullscreen Mode").onPress([] {
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presentation->toggleFullscreenMode();
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}));
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hotkeys.append(InputHotkey("Toggle Mouse Capture").onPress([] {
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input->acquired() ? input->release() : input->acquire();
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}));
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hotkeys.append(InputHotkey("Save State").onPress([&] {
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program->saveState({"quick/slot ", stateSlot});
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}));
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hotkeys.append(InputHotkey("Load State").onPress([&] {
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program->loadState({"quick/slot ", stateSlot});
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}));
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hotkeys.append(InputHotkey("Increment State Slot").onPress([&] {
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if(--stateSlot < 1) stateSlot = 9;
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program->showMessage({"Selected state slot ", stateSlot});
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}));
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hotkeys.append(InputHotkey("Decrement State Slot").onPress([&] {
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if(++stateSlot > 9) stateSlot = 1;
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program->showMessage({"Selected state slot ", stateSlot});
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}));
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hotkeys.append(InputHotkey("Fast Forward").onPress([] {
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video->setBlocking(false);
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audio->setBlocking(false);
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}).onRelease([] {
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video->setBlocking(settings["Video/Blocking"].boolean());
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audio->setBlocking(settings["Audio/Blocking"].boolean());
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}));
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hotkeys.append(InputHotkey("Pause Emulation").onPress([] {
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presentation->pauseEmulation.setChecked(!presentation->pauseEmulation.checked());
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}));
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hotkeys.append(InputHotkey("Reset Emulation").onPress([] {
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presentation->resetSystem.doActivate();
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}));
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hotkeys.append(InputHotkey("Quit Emulator").onPress([] {
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program->quit();
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}));
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for(auto& hotkey : hotkeys) {
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hotkey.path = string{"Hotkey/", hotkey.name}.replace(" ", "");
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hotkey.assignment = settings(hotkey.path).text();
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hotkey.bind();
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}
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}
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auto InputManager::pollHotkeys() -> void {
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if(!program->focused()) return;
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for(auto& hotkey : hotkeys) {
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auto state = hotkey.poll();
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if(hotkey.state == 0 && state == 1 && hotkey.press) hotkey.press();
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if(hotkey.state == 1 && state == 0 && hotkey.release) hotkey.release();
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hotkey.state = state;
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}
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}
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