mirror of https://github.com/bsnes-emu/bsnes.git
c67fb2c726
byuu says: Changelog: - sfc/ppu-fast: - don't use mosaicSize unless mosaicEnable is set - fix background tiles that aren't 8x8 in size - flush (render) queued lines whenever VRAM or OAM are modified mid-frame - queue tile outputs to buffer for object rendering final pass - fix object window mask indexing - disable color bleed when output width is 256 pixels - handle reset(bool) events - implemented save states - icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr] - bsnes: fixed overscan masking mode when output height is 240 Todo: - sfc/ppu-fast: should not have deleted the tilecache freeing in ~PPU() - ruby/input/carbon: change setPath() call to setPathID() Errata: - Rendering Ranger R2 crashes at startup, seems to be an issue with the expansion port device Bug reports on the new fast SNES PPU are now welcome. |
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Famicom.sys | ||
Game Boy Advance.sys | ||
Game Boy Color.sys | ||
Game Boy.sys | ||
Game Gear.sys | ||
Master System.sys | ||
Mega Drive.sys | ||
PC Engine.sys | ||
Pocket Challenge V2.sys | ||
Super Famicom.sys | ||
SuperGrafx.sys | ||
WonderSwan Color.sys | ||
WonderSwan.sys |