bsnes/ruby/video/xshm.cpp

308 lines
8.7 KiB
C++
Executable File

//XShm driver for Xorg
//Note that on composited displays, the alpha bits will allow translucency underneath the active window
//As this is not a feature of ruby, this driver must always set the alpha bits on clear() and refresh()
//Linear interpolation is only applied horizontally for performance reasons, although Nearest is still much faster
#include <sys/shm.h>
#include <X11/extensions/XShm.h>
struct VideoXShm : VideoDriver {
VideoXShm& self = *this;
VideoXShm(Video& super) : VideoDriver(super) { construct(); }
~VideoXShm() { destruct(); }
auto create() -> bool override {
VideoDriver::exclusive = true;
return initialize();
}
auto driver() -> string override { return "XShm"; }
auto ready() -> bool override { return _ready; }
auto hasFullScreen() -> bool override { return true; }
auto hasMonitor() -> bool override { return true; }
auto hasContext() -> bool override { return true; }
auto hasShader() -> bool override { return true; }
auto setFullScreen(bool fullScreen) -> bool override { return initialize(); }
auto setMonitor(string monitor) -> bool override { return initialize(); }
auto setContext(uintptr context) -> bool override { return initialize(); }
auto setShader(string shader) -> bool override { return true; }
auto focused() -> bool override {
return true;
}
auto clear() -> void override {
auto dp = _inputBuffer;
uint length = _inputWidth * _inputHeight;
while(length--) *dp++ = 255u << 24;
output();
}
auto size(uint& width, uint& height) -> void override {
if(self.fullScreen) {
width = _monitorWidth;
height = _monitorHeight;
} else {
XWindowAttributes parent;
XGetWindowAttributes(_display, _parent, &parent);
width = parent.width;
height = parent.height;
}
}
auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
if(!_inputBuffer || _inputWidth != width || _inputHeight != height) {
if(_inputBuffer) delete[] _inputBuffer;
_inputWidth = width;
_inputHeight = height;
_inputBuffer = new uint32_t[width * height + 16]; //+16 is padding for linear interpolation
}
data = _inputBuffer;
pitch = _inputWidth * sizeof(uint32_t);
return true;
}
auto release() -> void override {
}
auto output(uint width = 0, uint height = 0) -> void override {
XWindowAttributes window;
XGetWindowAttributes(_display, _window, &window);
XWindowAttributes parent;
XGetWindowAttributes(_display, _parent, &parent);
if(window.width != parent.width || window.height != parent.height) {
_outputWidth = parent.width;
_outputHeight = parent.height;
XResizeWindow(_display, _window, _outputWidth, _outputHeight);
allocate();
}
uint viewportX = 0;
uint viewportY = 0;
uint viewportWidth = parent.width;
uint viewportHeight = parent.height;
if(self.fullScreen) {
viewportX = _monitorX;
viewportY = _monitorY;
viewportWidth = _monitorWidth;
viewportHeight = _monitorHeight;
}
if(!_image || !_inputBuffer || !_outputBuffer) return;
if(!width) width = viewportWidth;
if(!height) height = viewportHeight;
float xratio = (float)_inputWidth / (float)width;
float yratio = (float)_inputHeight / (float)height;
int x = ((int)viewportWidth - (int)width) / 2;
int y = ((int)viewportHeight - (int)height) / 2;
width = min(width, viewportWidth);
height = min(height, viewportHeight);
auto inputBuffer = _inputBuffer;
auto outputBuffer = _outputBuffer;
if(x < 0) {
inputBuffer += abs(x);
x = 0;
}
if(y < 0) {
inputBuffer += abs(y) * _inputWidth;
y = 0;
}
x += viewportX;
y += viewportY;
#pragma omp parallel for
for(uint y = 0; y < height; y++) {
float ystep = y * yratio;
float xstep = 0;
uint32_t* sp = inputBuffer + (uint)ystep * _inputWidth;
uint32_t* dp = outputBuffer + y * _outputWidth;
if(self.shader != "Blur") {
for(uint x = 0; x < width; x++) {
*dp++ = 255u << 24 | sp[(uint)xstep];
xstep += xratio;
}
} else {
for(uint x = 0; x < width; x++) {
*dp++ = 255u << 24 | interpolate(xstep - (uint)xstep, sp[(uint)xstep], sp[(uint)xstep + 1]);
xstep += xratio;
}
}
}
GC gc = XCreateGC(_display, _window, 0, 0);
XShmPutImage(_display, _window, gc, _image, 0, 0, x, y, width, height, False);
XFreeGC(_display, gc);
XFlush(_display);
}
auto poll() -> void override {
while(XPending(_display)) {
XEvent event;
XNextEvent(_display, &event);
if(event.type == Expose) {
XWindowAttributes attributes{};
XGetWindowAttributes(_display, _window, &attributes);
super.doUpdate(attributes.width, attributes.height);
}
}
}
private:
auto construct() -> void {
_display = XOpenDisplay(nullptr);
_screen = DefaultScreen(_display);
XSetErrorHandler(errorHandler);
}
auto destruct() -> void {
terminate();
XCloseDisplay(_display);
}
auto initialize() -> bool {
terminate();
if(!self.fullScreen && !self.context) return false;
_parent = self.fullScreen ? RootWindow(_display, _screen) : (Window)self.context;
XWindowAttributes windowAttributes{};
XGetWindowAttributes(_display, _parent, &windowAttributes);
//driver only supports 32-bit pixels
//note that even on 15-bit and 16-bit displays, the window visual's depth should be 32
if(windowAttributes.depth < 24 || windowAttributes.depth > 32) return free(), false;
auto monitor = Video::monitor(self.monitor);
_monitorX = monitor.x;
_monitorY = monitor.y;
_monitorWidth = monitor.width;
_monitorHeight = monitor.height;
_depth = windowAttributes.depth;
_visual = windowAttributes.visual;
_colormap = XCreateColormap(_display, _parent, _visual, AllocNone);
XSetWindowAttributes attributes{};
attributes.border_pixel = 0;
attributes.colormap = _colormap;
attributes.override_redirect = self.fullScreen;
_window = XCreateWindow(_display, _parent,
0, 0, windowAttributes.width, windowAttributes.height,
0, _depth, InputOutput, _visual,
CWBorderPixel | CWColormap | CWOverrideRedirect, &attributes
);
XSelectInput(_display, _window, ExposureMask);
XSetWindowBackground(_display, _window, 0);
XMapWindow(_display, _window);
XFlush(_display);
while(XPending(_display)) {
XEvent event;
XNextEvent(_display, &event);
}
_outputWidth = windowAttributes.width;
_outputHeight = windowAttributes.height;
allocate();
return _ready = (bool)_outputBuffer;
}
auto terminate() -> void {
_ready = false;
free();
if(_window) {
XUnmapWindow(_display, _window);
_window = 0;
}
if(_colormap) {
XFreeColormap(_display, _colormap);
_colormap = 0;
}
}
auto allocate() -> void {
free();
_shmInfo.shmid = shmget(IPC_PRIVATE, _outputWidth * _outputHeight * sizeof(uint32_t), IPC_CREAT | 0777);
if(_shmInfo.shmid < 0) return;
_shmInfo.shmaddr = (char*)shmat(_shmInfo.shmid, 0, 0);
_shmInfo.readOnly = False;
XShmAttach(_display, &_shmInfo);
_outputBuffer = (uint32_t*)_shmInfo.shmaddr;
_image = XShmCreateImage(_display, _visual, _depth, ZPixmap, _shmInfo.shmaddr, &_shmInfo, _outputWidth, _outputHeight);
}
auto free() -> void {
if(_image) {
XShmDetach(_display, &_shmInfo);
XDestroyImage(_image);
shmdt(_shmInfo.shmaddr);
shmctl(_shmInfo.shmid, IPC_RMID, 0);
_image = nullptr;
}
_outputBuffer = nullptr;
}
alwaysinline auto interpolate(float mu, uint32_t a, uint32_t b) -> uint32_t {
uint8_t ar = a >> 16, ag = a >> 8, ab = a >> 0;
uint8_t br = b >> 16, bg = b >> 8, bb = b >> 0;
uint8_t cr = ar * (1.0 - mu) + br * mu;
uint8_t cg = ag * (1.0 - mu) + bg * mu;
uint8_t cb = ab * (1.0 - mu) + bb * mu;
return cr << 16 | cg << 8 | cb << 0;
}
static auto errorHandler(Display* display, XErrorEvent* event) -> int {
//catch occasional BadAccess errors during window resize events
//currently, I'm unsure of the cause, but they're certainly not fatal
return 0;
}
bool _ready = false;
uint32_t* _inputBuffer = nullptr;
uint _inputWidth = 0;
uint _inputHeight = 0;
Display* _display = nullptr;
uint _monitorX = 0;
uint _monitorY = 0;
uint _monitorWidth = 0;
uint _monitorHeight = 0;
int _screen = 0;
int _depth = 0;
Visual* _visual = nullptr;
Window _parent = 0;
Window _window = 0;
Colormap _colormap = 0;
XShmSegmentInfo _shmInfo;
XImage* _image = nullptr;
uint32_t* _outputBuffer = nullptr;
uint _outputWidth = 0;
uint _outputHeight = 0;
};