bsnes/hiro/core/popup-menu.cpp

48 lines
1.0 KiB
C++

auto mPopupMenu::allocate() -> pObject* {
return new pPopupMenu(*this);
}
auto mPopupMenu::destruct() -> void {
for(auto& action : state.actions) action->destruct();
mObject::destruct();
}
//
auto mPopupMenu::action(unsigned position) const -> sAction {
if(position >= actions()) throw;
return state.actions[position];
}
auto mPopupMenu::actions() const -> unsigned {
return state.actions.size();
}
auto mPopupMenu::append(sAction action) -> type& {
state.actions.append(action);
action->setParent(this, actions() - 1);
signal(append, action);
return *this;
}
auto mPopupMenu::remove(sAction action) -> type& {
signed offset = action->offset();
signal(remove, action);
state.actions.remove(offset);
for(auto n : range(offset, actions())) {
state.actions[n]->offset(-1);
}
action->setParent();
return *this;
}
auto mPopupMenu::reset() -> type& {
while(state.actions) remove(state.actions.last());
return *this;
}
auto mPopupMenu::setVisible(bool visible) -> type& {
signal(setVisible, visible);
return *this;
}