bsnes/hiro/core/action/menu-radio-item.cpp

52 lines
1.2 KiB
C++

auto mMenuRadioItem::allocate() -> pObject* {
return new pMenuRadioItem(*this);
}
//
auto mMenuRadioItem::group(const vector<shared_pointer_weak<mMenuRadioItem>>& group) -> void {
for(auto& weak : group) {
if(auto item = weak.acquire()) item->state.group = group;
}
for(auto& weak : group) {
if(auto item = weak.acquire()) {
if(item->self()) item->self()->setGroup(group);
}
}
if(group.size()) {
if(auto item = group.first().acquire()) item->setChecked();
}
}
auto mMenuRadioItem::checked() const -> bool {
return state.checked;
}
auto mMenuRadioItem::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mMenuRadioItem::onActivate(const function<void ()>& function) -> type& {
state.onActivate = function;
return *this;
}
auto mMenuRadioItem::setChecked() -> type& {
for(auto& weak : state.group) {
if(auto item = weak.acquire()) item->state.checked = false;
}
state.checked = true;
signal(setChecked);
return *this;
}
auto mMenuRadioItem::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mMenuRadioItem::text() const -> string {
return state.text;
}