mirror of https://github.com/bsnes-emu/bsnes.git
34 lines
798 B
C++
34 lines
798 B
C++
auto PPU::render_mosaic_background(uint id) -> void {
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if(regs.mosaic.bghsize == 0) return;
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uint width = 1 + regs.mosaic.bghsize;
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auto& buffer = layer[id];
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for(uint x = 0; x < 240;) {
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for(uint m = 1; m < width; m++) {
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if(x + m >= 240) break;
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buffer[x + m] = buffer[x];
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}
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x += width;
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}
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}
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auto PPU::render_mosaic_object() -> void {
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if(regs.mosaic.objhsize == 0) return;
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uint width = 1 + regs.mosaic.objhsize;
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auto& buffer = layer[OBJ];
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Pixel mosaicPixel;
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mosaicPixel.mosaic = false;
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uint counter = 0;
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for(auto x : range(240)) {
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if(counter == width || mosaicPixel.mosaic == false) {
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mosaicPixel = buffer[x];
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if(counter == width) counter = 0;
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} else {
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if(buffer[x].mosaic) buffer[x] = mosaicPixel;
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}
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counter++;
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}
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}
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