bsnes/higan/gba/interface/interface.hpp

67 lines
1.2 KiB
C++

namespace GameBoyAdvance {
struct ID {
enum : uint {
System,
GameBoyAdvance,
};
enum : uint {
SystemManifest,
BIOS,
Manifest,
MROM,
SRAM,
EEPROM,
FLASH,
};
enum : uint {
Device = 1,
};
};
struct Interface : Emulator::Interface {
Interface();
auto manifest() -> string;
auto title() -> string;
auto videoFrequency() -> double;
auto videoColors() -> uint32;
auto videoColor(uint32 color) -> uint64;
auto audioFrequency() -> double;
auto loaded() -> bool;
auto group(uint id) -> uint;
auto load(uint id) -> void;
auto save() -> void;
auto load(uint id, const stream& stream) -> void;
auto save(uint id, const stream& stream) -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
auto run() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
private:
vector<Device> devices;
};
struct Settings {
bool blurEmulation = true;
bool colorEmulation = true;
};
extern Interface* interface;
extern Settings settings;
}