bsnes/Shaders/MasterShader.fsh

29 lines
691 B
GLSL

#version 150
uniform sampler2D image;
uniform sampler2D previous_image;
uniform bool mix_previous;
uniform vec2 output_resolution;
uniform vec2 origin;
const vec2 input_resolution = vec2(160, 144);
out vec4 frag_color;
#line 1
{filter}
void main()
{
vec2 position = gl_FragCoord.xy - origin;
position /= output_resolution;
position.y = 1 - position.y;
if (mix_previous) {
frag_color = mix(scale(image, position, input_resolution, output_resolution),
scale(previous_image, position, input_resolution, output_resolution), 0.5);
}
else {
frag_color = scale(image, position, input_resolution, output_resolution);
}
}