bsnes/higan/target-tomoko/input/hotkeys.cpp

108 lines
2.8 KiB
C++

auto InputManager::appendHotkeys() -> void {
static int quickStateSlot = 1;
{ auto hotkey = new InputHotkey;
hotkey->name = "Toggle Fullscreen";
hotkey->press = [] {
presentation->toggleFullScreen();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Toggle Mouse Capture";
hotkey->press = [] {
input->acquired() ? input->release() : input->acquire();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Save Quick State";
hotkey->press = [] {
program->saveState(quickStateSlot);
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Load Quick State";
hotkey->press = [&] {
program->loadState(quickStateSlot);
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Decrement Quick State";
hotkey->press = [&] {
if(--quickStateSlot < 1) quickStateSlot = 5;
program->showMessage({"Selected quick state slot ", quickStateSlot});
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Increment Quick State";
hotkey->press = [&] {
if(++quickStateSlot > 5) quickStateSlot = 1;
program->showMessage({"Selected quick state slot ", quickStateSlot});
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Pause Emulation";
hotkey->press = [] {
program->pause = !program->pause;
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Fast Forward";
hotkey->press = [] {
video->set(Video::Synchronize, false);
audio->set(Audio::Synchronize, false);
};
hotkey->release = [] {
video->set(Video::Synchronize, settings["Video/Synchronize"].boolean());
audio->set(Audio::Synchronize, settings["Audio/Synchronize"].boolean());
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Power Cycle";
hotkey->press = [] {
program->powerCycle();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Rotate Display";
hotkey->press = [] {
program->rotateDisplay();
};
hotkeys.append(hotkey);
}
for(auto& hotkey : hotkeys) {
hotkey->path = string{"Hotkey/", hotkey->name}.replace(" ", "");
hotkey->assignment = settings(hotkey->path).text();
hotkey->bind();
}
}
auto InputManager::pollHotkeys() -> void {
if(program->allowInput(true)) {
for(auto& hotkey : hotkeys) {
int16 state = hotkey->poll();
if(hotkey->state == 0 && state == 1 && hotkey->press) hotkey->press();
if(hotkey->state == 1 && state == 0 && hotkey->release) hotkey->release();
hotkey->state = state;
}
}
}