bsnes/higan/ms/system/system.cpp

86 lines
1.9 KiB
C++

#include <ms/ms.hpp>
namespace MasterSystem {
System system;
Scheduler scheduler;
Cheat cheat;
#include "serialization.cpp"
auto System::run() -> void {
if(scheduler.enter() == Scheduler::Event::Frame) {
cpu.pollPause();
vdp.refresh();
}
}
auto System::runToSave() -> void {
scheduler.synchronize(cpu);
scheduler.synchronize(vdp);
scheduler.synchronize(psg);
}
auto System::load(Emulator::Interface* interface, Model model) -> bool {
information = {};
information.model = model;
if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) {
information.manifest = fp->reads();
} else return false;
auto document = BML::unserialize(information.manifest);
if(!cartridge.load()) return false;
if(cartridge.region() == "NTSC") {
information.region = Region::NTSC;
information.colorburst = Emulator::Constants::Colorburst::NTSC;
}
if(cartridge.region() == "PAL") {
information.region = Region::PAL;
information.colorburst = Emulator::Constants::Colorburst::PAL * 4.0 / 5.0;
}
serializeInit();
this->interface = interface;
return information.loaded = true;
}
auto System::save() -> void {
cartridge.save();
}
auto System::unload() -> void {
if(MasterSystem::Model::MasterSystem()) {
cpu.peripherals.reset();
controllerPort1.unload();
controllerPort2.unload();
}
cartridge.unload();
}
auto System::power() -> void {
Emulator::video.reset();
Emulator::video.setInterface(interface);
Emulator::video.setPalette();
Emulator::audio.reset();
Emulator::audio.setInterface(interface);
scheduler.reset();
cartridge.power();
cpu.power();
vdp.power();
psg.power();
scheduler.primary(cpu);
if(MasterSystem::Model::MasterSystem()) {
controllerPort1.power(ID::Port::Controller1);
controllerPort2.power(ID::Port::Controller2);
controllerPort1.connect(settings.controllerPort1);
controllerPort2.connect(settings.controllerPort2);
}
}
}