mirror of https://github.com/bsnes-emu/bsnes.git
79 lines
1.7 KiB
Makefile
Executable File
79 lines
1.7 KiB
Makefile
Executable File
include nall/Makefile
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gameboy := gameboy
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ui := ui
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# compiler
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c := $(compiler) -std=gnu99
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cpp := $(subst cc,++,$(compiler)) -std=gnu++0x
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flags := -O3 -fomit-frame-pointer -I. -I$(gameboy)
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link :=
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objects :=
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# profile-guided instrumentation
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# flags += -fprofile-generate
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# link += -lgcov
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# profile-guided optimization
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# flags += -fprofile-use
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# platform
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ifeq ($(platform),x)
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link += -s -ldl -lX11 -lXext
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else ifeq ($(platform),osx)
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else ifeq ($(platform),win)
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link += -mwindows
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# link += -mconsole
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link += -mthreads -s -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32 -lole32
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link += -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc
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else
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unknown_platform: help;
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endif
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# implicit rules
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compile = \
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$(strip \
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$(if $(filter %.c,$<), \
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$(c) $(flags) $1 -c $< -o $@, \
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$(if $(filter %.cpp,$<), \
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$(cpp) $(flags) $1 -c $< -o $@ \
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) \
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) \
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)
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%.o: $<; $(call compile)
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all: build;
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include $(gameboy)/Makefile
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include $(ui)/Makefile
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objects := $(patsubst %,obj/%.o,$(objects))
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# targets
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build: ui_build $(objects)
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ifeq ($(platform),osx)
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test -d ../bgameboy.app || mkdir -p ../bgameboy.app/Contents/MacOS
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$(strip $(cpp) -o ../bgameboy.app/Contents/MacOS/bgameboy $(objects) $(link))
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else
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$(strip $(cpp) -o out/bgameboy $(objects) $(link))
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endif
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install:
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ifeq ($(platform),x)
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install -D -m 755 out/bgameboy $(DESTDIR)$(prefix)/bin/bgameboy
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test -d ~/.bgameboy || mkdir ~/.bgameboy
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endif
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uninstall:
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ifeq ($(platform),x)
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rm $(DESTDIR)$(prefix)/bin/bgameboy
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endif
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clean: ui_clean
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-@$(call delete,obj/*)
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archive-all:
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tar -cjf bgameboy.tar.bz2 gameboy libco nall obj out phoenix ruby ui Makefile sync.sh
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help:;
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