mirror of https://github.com/bsnes-emu/bsnes.git
181 lines
3.9 KiB
C++
181 lines
3.9 KiB
C++
#include <gb/gb.hpp>
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namespace GameBoy {
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PPU ppu;
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#include "io.cpp"
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#include "dmg.cpp"
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#include "cgb.cpp"
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#include "serialization.cpp"
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auto PPU::enabled() const -> bool { return status.displayEnable; }
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auto PPU::Enter() -> void {
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while(true) scheduler.synchronize(), ppu.main();
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}
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auto PPU::main() -> void {
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status.lx = 0;
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interface->lcdScanline(); //Super Game Boy notification
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if(status.ly <= 143) {
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mode(2);
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scanline();
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step(92);
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mode(3);
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for(auto n : range(160)) {
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run();
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step(1);
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}
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mode(0);
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if(enabled()) cpu.hblank();
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step(204);
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} else {
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mode(1);
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step(456);
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}
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status.ly++;
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if(status.ly == 144) {
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if(enabled()) cpu.raise(CPU::Interrupt::Vblank);
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scheduler.exit(Scheduler::Event::Frame);
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}
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if(status.ly == 154) {
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status.ly = 0;
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}
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}
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auto PPU::mode(uint mode) -> void {
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status.mode = mode;
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}
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auto PPU::stat() -> void {
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bool irq = status.irq;
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status.irq = status.interruptHblank && status.mode == 0;
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status.irq |= status.interruptVblank && status.mode == 1;
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status.irq |= status.interruptOAM && status.mode == 2;
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status.irq |= status.interruptLYC && coincidence();
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if(!irq && status.irq) cpu.raise(CPU::Interrupt::Stat);
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}
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auto PPU::coincidence() -> bool {
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uint ly = status.ly;
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if(ly == 153 && status.lx >= 92) ly = 0; //LYC=0 triggers early during LY=153
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return ly == status.lyc;
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}
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auto PPU::refresh() -> void {
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if(!system.sgb()) Emulator::video.refresh(screen, 160 * sizeof(uint32), 160, 144);
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}
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auto PPU::step(uint clocks) -> void {
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while(clocks--) {
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stat();
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if(status.dmaActive) {
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uint hi = status.dmaClock++;
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uint lo = hi & (cpu.status.speedDouble ? 1 : 3);
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hi >>= cpu.status.speedDouble ? 1 : 2;
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if(lo == 0) {
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if(hi == 0) {
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//warm-up
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} else if(hi == 161) {
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//cool-down; disable
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status.dmaActive = false;
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} else {
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oam[hi - 1] = bus.read(status.dmaBank << 8 | hi - 1);
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}
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}
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}
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status.lx++;
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Thread::step(1);
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synchronize(cpu);
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}
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}
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auto PPU::hflip(uint data) const -> uint {
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return (data & 0x8080) >> 7 | (data & 0x4040) >> 5
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| (data & 0x2020) >> 3 | (data & 0x1010) >> 1
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| (data & 0x0808) << 1 | (data & 0x0404) << 3
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| (data & 0x0202) << 5 | (data & 0x0101) << 7;
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}
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auto PPU::power() -> void {
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create(Enter, 4 * 1024 * 1024);
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if(system.cgb()) {
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scanline = {&PPU::scanlineCGB, this};
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run = {&PPU::runCGB, this};
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} else {
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scanline = {&PPU::scanlineDMG, this};
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run = {&PPU::runDMG, this};
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}
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for(uint n = 0x8000; n <= 0x9fff; n++) bus.mmio[n] = this; //VRAM
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for(uint n = 0xfe00; n <= 0xfe9f; n++) bus.mmio[n] = this; //OAM
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bus.mmio[0xff40] = this; //LCDC
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bus.mmio[0xff41] = this; //STAT
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bus.mmio[0xff42] = this; //SCY
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bus.mmio[0xff43] = this; //SCX
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bus.mmio[0xff44] = this; //LY
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bus.mmio[0xff45] = this; //LYC
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bus.mmio[0xff46] = this; //DMA
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bus.mmio[0xff47] = this; //BGP
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bus.mmio[0xff48] = this; //OBP0
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bus.mmio[0xff49] = this; //OBP1
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bus.mmio[0xff4a] = this; //WY
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bus.mmio[0xff4b] = this; //WX
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if(system.cgb()) {
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bus.mmio[0xff4f] = this; //VBK
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bus.mmio[0xff68] = this; //BGPI
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bus.mmio[0xff69] = this; //BGPD
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bus.mmio[0xff6a] = this; //OBPI
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bus.mmio[0xff6b] = this; //OBPD
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}
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for(auto& n : vram) n = 0x00;
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for(auto& n : oam) n = 0x00;
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for(auto& n : bgp) n = 0x00;
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for(auto& n : obp[0]) n = 3;
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for(auto& n : obp[1]) n = 3;
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for(auto& n : bgpd) n = 0x0000;
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for(auto& n : obpd) n = 0x0000;
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memory::fill(&status, sizeof(Status));
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for(auto& n : screen) n = 0;
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bg.color = 0;
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bg.palette = 0;
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bg.priority = 0;
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ob.color = 0;
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ob.palette = 0;
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ob.priority = 0;
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for(auto& s : sprite) {
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s.x = 0;
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s.y = 0;
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s.tile = 0;
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s.attr = 0;
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s.data = 0;
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}
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sprites = 0;
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background.attr = 0;
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background.data = 0;
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window.attr = 0;
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window.data = 0;
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}
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}
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