bsnes/higan/fc/cpu/cpu.cpp

49 lines
909 B
C++

#include <fc/fc.hpp>
namespace Famicom {
#include "memory.cpp"
#include "timing.cpp"
#include "serialization.cpp"
CPU cpu;
auto CPU::Enter() -> void {
while(true) scheduler.synchronize(), cpu.main();
}
auto CPU::main() -> void {
if(io.interruptPending) return interrupt();
instruction();
}
auto CPU::step(uint clocks) -> void {
Thread::step(clocks);
synchronize(apu);
synchronize(ppu);
synchronize(cartridge);
for(auto peripheral : peripherals) synchronize(*peripheral);
}
auto CPU::power() -> void {
R6502::power();
for(auto addr : range(0x0800)) ram[addr] = 0xff;
ram[0x0008] = 0xf7;
ram[0x0009] = 0xef;
ram[0x000a] = 0xdf;
ram[0x000f] = 0xbf;
}
auto CPU::reset() -> void {
R6502::reset();
create(CPU::Enter, system.colorburst() * 6.0);
regs.pc = bus.read(0xfffc) << 0;
regs.pc |= bus.read(0xfffd) << 8;
memory::fill(&io, sizeof(IO));
io.rdyLine = 1;
}
}