mirror of https://github.com/bsnes-emu/bsnes.git
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
struct Interface : Emulator::Interface::Bind {
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Interface();
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bool load(string pathname);
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void unload();
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void inputEvent(HID::Device& device, unsigned group, unsigned input, int16_t oldValue, int16_t newValue);
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//bindings
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void loadRequest(unsigned id, string name, string type);
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void loadRequest(unsigned id, string path);
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void saveRequest(unsigned id, string path);
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uint32_t videoColor(unsigned source, uint16_t alpha, uint16_t red, uint16_t green, uint16_t blue);
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void videoRefresh(const uint32_t* palette, const uint32_t* data, unsigned pitch, unsigned width, unsigned height);
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void audioSample(int16_t lsample, int16_t rsample);
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int16_t inputPoll(unsigned port, unsigned device, unsigned input);
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void inputRumble(unsigned port, unsigned device, unsigned input, bool enable);
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unsigned dipSettings(const Markup::Node& node);
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string path(unsigned group);
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string server();
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void notify(string text);
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string pathname; //path to game folder
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lstring pathnames;
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struct Gamepad {
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bool up = false;
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bool down = false;
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bool left = false;
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bool right = false;
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bool b = false;
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bool a = false;
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bool y = false;
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bool x = false;
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bool l = false;
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bool r = false;
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bool select = false;
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bool start = false;
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} gamepad;
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};
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extern Interface* interface;
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extern SuperFamicom::Interface* emulator;
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