mirror of https://github.com/bsnes-emu/bsnes.git
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
struct Presentation : Window {
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FixedLayout layout;
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Viewport viewport;
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struct Emulator {
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::Emulator::Interface* interface;
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Menu menu;
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Item power;
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Item reset;
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Item unload;
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Separator controllerSeparator;
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struct Port {
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Menu menu;
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nall::group<RadioItem> group;
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vector<RadioItem*> device;
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};
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vector<Port*> port;
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function<void (string)> callback;
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};
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vector<Emulator*> emulatorList;
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Emulator* active = nullptr;
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Menu loadMenu;
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vector<Item*> loadBootableMedia;
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Menu settingsMenu;
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Menu videoMenu;
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RadioItem centerVideo;
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RadioItem scaleVideo;
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RadioItem stretchVideo;
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CheckItem aspectCorrection;
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CheckItem maskOverscan;
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Menu shaderMenu;
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RadioItem shaderNone;
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RadioItem shaderBlur;
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RadioItem shaderEmulation;
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vector<RadioItem*> shaderList;
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CheckItem synchronizeVideo;
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CheckItem synchronizeAudio;
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CheckItem muteAudio;
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Item configurationSettings;
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Menu toolsMenu;
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Menu saveStateMenu;
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Item saveStateItem[5];
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Menu loadStateMenu;
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Item loadStateItem[5];
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Separator stateMenuSeparator;
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Item resizeWindow;
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Item stateManager;
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Item cheatEditor;
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Item synchronizeTime;
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void synchronize();
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void setSystemName(string name);
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void loadShaders();
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void bootstrap();
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Presentation();
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//internal:
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string systemName;
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};
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extern Presentation* presentation;
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