bsnes/icarus/core/core.cpp

112 lines
5.0 KiB
C++

Icarus::Icarus() {
Database::Famicom = BML::unserialize(string::read(locate("Database/Famicom.bml")));
Database::SuperFamicom = BML::unserialize(string::read(locate("Database/Super Famicom.bml")));
Database::MasterSystem = BML::unserialize(string::read(locate("Database/Master System.bml")));
Database::MegaDrive = BML::unserialize(string::read(locate("Database/Mega Drive.bml")));
Database::PCEngine = BML::unserialize(string::read(locate("Database/PC Engine.bml")));
Database::SuperGrafx = BML::unserialize(string::read(locate("Database/SuperGrafx.bml")));
Database::GameBoy = BML::unserialize(string::read(locate("Database/Game Boy.bml")));
Database::GameBoyColor = BML::unserialize(string::read(locate("Database/Game Boy Color.bml")));
Database::GameBoyAdvance = BML::unserialize(string::read(locate("Database/Game Boy Advance.bml")));
Database::GameGear = BML::unserialize(string::read(locate("Database/Game Gear.bml")));
Database::WonderSwan = BML::unserialize(string::read(locate("Database/WonderSwan.bml")));
Database::WonderSwanColor = BML::unserialize(string::read(locate("Database/WonderSwan Color.bml")));
Database::PocketChallengeV2 = BML::unserialize(string::read(locate("Database/Pocket Challenge V2.bml")));
Database::BSMemory = BML::unserialize(string::read(locate("Database/BS Memory.bml")));
Database::SufamiTurbo = BML::unserialize(string::read(locate("Database/Sufami Turbo.bml")));
}
auto Icarus::error() const -> string {
return errorMessage;
}
auto Icarus::missing() const -> vector<string> {
return missingFiles;
}
auto Icarus::success(string location) -> string {
errorMessage = "";
return location;
}
auto Icarus::failure(string message) -> string {
errorMessage = message;
return {};
}
auto Icarus::manifest(string location) -> string {
location.transform("\\", "/").trimRight("/").append("/");
if(!directory::exists(location)) return {};
auto type = Location::suffix(location).downcase();
if(type == ".fc") return famicomManifest(location);
if(type == ".sfc") return superFamicomManifest(location);
if(type == ".ms") return masterSystemManifest(location);
if(type == ".md") return megaDriveManifest(location);
if(type == ".pce") return pcEngineManifest(location);
if(type == ".sg") return superGrafxManifest(location);
if(type == ".gb") return gameBoyManifest(location);
if(type == ".gbc") return gameBoyColorManifest(location);
if(type == ".gba") return gameBoyAdvanceManifest(location);
if(type == ".gg") return gameGearManifest(location);
if(type == ".ws") return wonderSwanManifest(location);
if(type == ".wsc") return wonderSwanColorManifest(location);
if(type == ".pc2") return pocketChallengeV2Manifest(location);
if(type == ".bs") return bsMemoryManifest(location);
if(type == ".st") return sufamiTurboManifest(location);
return {};
}
auto Icarus::import(string location) -> string {
errorMessage = {};
missingFiles = {};
location.transform("\\", "/").trimRight("/");
if(!file::exists(location)) return failure("file does not exist");
if(!file::readable(location)) return failure("file is unreadable");
auto name = Location::prefix(location);
auto type = Location::suffix(location).downcase();
if(!name || !type) return failure("invalid file name");
auto buffer = file::read(location);
if(!buffer) return failure("file is empty");
if(type == ".zip") {
Decode::ZIP zip;
if(!zip.open(location)) return failure("ZIP archive is invalid");
if(!zip.file) return failure("ZIP archive is empty");
name = Location::prefix(zip.file[0].name);
type = Location::suffix(zip.file[0].name).downcase();
buffer = zip.extract(zip.file[0]);
}
if(type == ".fc" || type == ".nes") return famicomImport(buffer, location);
if(type == ".sfc" || type == ".smc") return superFamicomImport(buffer, location);
if(type == ".ms" || type == ".sms") return masterSystemImport(buffer, location);
if(type == ".md" || type == ".smd" || type == ".gen") return megaDriveImport(buffer, location);
if(type == ".pce") return pcEngineImport(buffer, location);
if(type == ".sg" || type == ".sgx") return superGrafxImport(buffer, location);
if(type == ".gb") return gameBoyImport(buffer, location);
if(type == ".gbc") return gameBoyColorImport(buffer, location);
if(type == ".gba") return gameBoyAdvanceImport(buffer, location);
if(type == ".gg") return gameGearImport(buffer, location);
if(type == ".ws") return wonderSwanImport(buffer, location);
if(type == ".wsc") return wonderSwanColorImport(buffer, location);
if(type == ".pc2") return pocketChallengeV2Import(buffer, location);
if(type == ".bs") return bsMemoryImport(buffer, location);
if(type == ".st") return sufamiTurboImport(buffer, location);
return failure("unrecognized file extension");
}
auto Icarus::concatenate(vector<uint8_t>& output, string location) -> void {
if(auto input = file::read(location)) {
auto size = output.size();
output.resize(size + input.size());
memory::copy(output.data() + size, input.data(), input.size());
}
}