bsnes/higan/sfc/coprocessor/sdd1
Tim Allen 3d34517f3e Update to v106r61 release.
byuu says:

This release adds ikari's Cx4 notes to bsnes. It fixes the MMX2 intro's
boss fight sequence to be frame perfect to real hardware. It's also very
slightly faster than before.

I've also added an option to toggle the CPU↔coprocessor cycle
synchronization to the emulation settings panel, so you don't have to
recompile to get the more accurate SA1 timings. I'm most likely going to
default this to disabled in bsnes, and *maybe* enabled in higan out of
the box.

StaticRAM (wasn't used) and MappedRAM are gone from the Super Famicom
core. Instead, there's now ReadableMemory, WritableMemory, and
ProtectedMemory (WritableMemory with a toggle for write protection.)
Cartridge::loadMap now takes a template Memory object, which bypasses an
extra virtual function call on memory accesses, but it doesn't really
impact speed much. Whatever.
2018-09-04 15:44:35 +10:00
..
decompressor.cpp Update to v106r52 release. 2018-07-25 22:24:03 +10:00
decompressor.hpp Update to v099r03 release. 2016-06-17 23:03:54 +10:00
sdd1.cpp Update to v106r61 release. 2018-09-04 15:44:35 +10:00
sdd1.hpp Update to v106r61 release. 2018-09-04 15:44:35 +10:00
serialization.cpp Update to v106r19 release. 2018-05-13 23:00:48 +10:00