mirror of https://github.com/bsnes-emu/bsnes.git
3d34517f3e
byuu says: This release adds ikari's Cx4 notes to bsnes. It fixes the MMX2 intro's boss fight sequence to be frame perfect to real hardware. It's also very slightly faster than before. I've also added an option to toggle the CPU↔coprocessor cycle synchronization to the emulation settings panel, so you don't have to recompile to get the more accurate SA1 timings. I'm most likely going to default this to disabled in bsnes, and *maybe* enabled in higan out of the box. StaticRAM (wasn't used) and MappedRAM are gone from the Super Famicom core. Instead, there's now ReadableMemory, WritableMemory, and ProtectedMemory (WritableMemory with a toggle for write protection.) Cartridge::loadMap now takes a template Memory object, which bypasses an extra virtual function call on memory accesses, but it doesn't really impact speed much. Whatever. |
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event.cpp | ||
event.hpp | ||
serialization.cpp |