bsnes/higan/fc/interface/interface.hpp

71 lines
1.6 KiB
C++

#if defined(CORE_FC)
namespace Famicom {
struct ID {
enum : uint {
System,
Famicom,
};
struct Port { enum : uint {
Controller1,
Controller2,
Expansion,
};};
struct Device { enum : uint {
None,
Gamepad,
};};
};
struct Interface : Emulator::Interface {
auto information() -> Information override;
auto displays() -> vector<Display> override;
auto color(uint32 color) -> uint64 override;
auto loaded() -> bool override;
auto hashes() -> vector<string> override;
auto manifests() -> vector<string> override;
auto titles() -> vector<string> override;
auto load() -> bool override;
auto save() -> void override;
auto unload() -> void override;
auto ports() -> vector<Port> override;
auto devices(uint port) -> vector<Device> override;
auto inputs(uint device) -> vector<Input> override;
auto connected(uint port) -> uint override;
auto connect(uint port, uint device) -> void override;
auto power() -> void override;
auto reset() -> void override;
auto run() -> void override;
auto serialize() -> serializer override;
auto unserialize(serializer&) -> bool override;
auto cheats(const vector<string>&) -> void override;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
};
struct Settings {
bool colorEmulation = true;
bool scanlineEmulation = true;
uint controllerPort1 = ID::Device::Gamepad;
uint controllerPort2 = ID::Device::Gamepad;
uint expansionPort = ID::Device::None;
};
extern Settings settings;
}
#endif