mirror of https://github.com/bsnes-emu/bsnes.git
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#if defined(CORE_FC)
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namespace Famicom {
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struct ID {
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enum : uint {
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System,
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Famicom,
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};
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struct Port { enum : uint {
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Controller1,
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Controller2,
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Expansion,
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};};
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struct Device { enum : uint {
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None,
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Gamepad,
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};};
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};
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struct Interface : Emulator::Interface {
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auto information() -> Information override;
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auto displays() -> vector<Display> override;
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auto color(uint32 color) -> uint64 override;
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auto loaded() -> bool override;
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auto hashes() -> vector<string> override;
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auto manifests() -> vector<string> override;
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auto titles() -> vector<string> override;
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auto load() -> bool override;
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auto save() -> void override;
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auto unload() -> void override;
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auto ports() -> vector<Port> override;
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auto devices(uint port) -> vector<Device> override;
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auto inputs(uint device) -> vector<Input> override;
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auto connected(uint port) -> uint override;
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auto connect(uint port, uint device) -> void override;
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auto power() -> void override;
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auto reset() -> void override;
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auto run() -> void override;
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auto serialize() -> serializer override;
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auto unserialize(serializer&) -> bool override;
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auto cheats(const vector<string>&) -> void override;
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auto cap(const string& name) -> bool override;
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auto get(const string& name) -> any override;
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auto set(const string& name, const any& value) -> bool override;
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};
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struct Settings {
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bool colorEmulation = true;
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bool scanlineEmulation = true;
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uint controllerPort1 = ID::Device::Gamepad;
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uint controllerPort2 = ID::Device::Gamepad;
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uint expansionPort = ID::Device::None;
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};
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extern Settings settings;
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}
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#endif
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