bsnes/higan/sfc/system/serialization.cpp

94 lines
2.4 KiB
C++

auto System::serialize() -> serializer {
serializer s(serializeSize);
uint signature = 0x31545342;
char version[16] = {};
char hash[64] = {};
char description[512] = {};
memory::copy(&version, (const char*)Emulator::SerializerVersion, Emulator::SerializerVersion.size());
memory::copy(&hash, (const char*)cartridge.sha256(), 64);
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
serializeAll(s);
return s;
}
auto System::unserialize(serializer& s) -> bool {
uint signature = 0;
char version[16] = {};
char hash[64] = {};
char description[512] = {};
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
if(signature != 0x31545342) return false;
if(string{version} != Emulator::SerializerVersion) return false;
power();
serializeAll(s);
return true;
}
//internal
auto System::serialize(serializer& s) -> void {
}
auto System::serializeAll(serializer& s) -> void {
cartridge.serialize(s);
system.serialize(s);
random.serialize(s);
cpu.serialize(s);
smp.serialize(s);
ppu.serialize(s);
dsp.serialize(s);
if(cartridge.has.ICD2) icd2.serialize(s);
if(cartridge.has.MCC) mcc.serialize(s);
if(cartridge.has.Event) event.serialize(s);
if(cartridge.has.SA1) sa1.serialize(s);
if(cartridge.has.SuperFX) superfx.serialize(s);
if(cartridge.has.ARMDSP) armdsp.serialize(s);
if(cartridge.has.HitachiDSP) hitachidsp.serialize(s);
if(cartridge.has.NECDSP) necdsp.serialize(s);
if(cartridge.has.EpsonRTC) epsonrtc.serialize(s);
if(cartridge.has.SharpRTC) sharprtc.serialize(s);
if(cartridge.has.SPC7110) spc7110.serialize(s);
if(cartridge.has.SDD1) sdd1.serialize(s);
if(cartridge.has.OBC1) obc1.serialize(s);
if(cartridge.has.MSU1) msu1.serialize(s);
if(cartridge.has.SufamiTurboSlots) sufamiturboA.serialize(s), sufamiturboB.serialize(s);
controllerPort1.serialize(s);
controllerPort2.serialize(s);
expansionPort.serialize(s);
}
//perform dry-run state save:
//determines exactly how many bytes are needed to save state for this cartridge,
//as amount varies per game (eg different RAM sizes, special chips, etc.)
auto System::serializeInit() -> void {
serializer s;
uint signature = 0;
char version[16] = {};
char hash[64] = {};
char description[512] = {};
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
serializeAll(s);
serializeSize = s.size();
}