mirror of https://github.com/bsnes-emu/bsnes.git
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
auto System::serialize() -> serializer {
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serializer s(serializeSize);
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uint signature = 0x31545342;
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char version[16] = {};
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char hash[64] = {};
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char description[512] = {};
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memory::copy(&version, (const char*)Emulator::SerializerVersion, Emulator::SerializerVersion.size());
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memory::copy(&hash, (const char*)cartridge.sha256(), 64);
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s.integer(signature);
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s.array(version);
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s.array(hash);
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s.array(description);
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serializeAll(s);
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return s;
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}
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auto System::unserialize(serializer& s) -> bool {
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uint signature = 0;
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char version[16] = {};
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char hash[64] = {};
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char description[512] = {};
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s.integer(signature);
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s.array(version);
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s.array(hash);
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s.array(description);
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if(signature != 0x31545342) return false;
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if(string{version} != Emulator::SerializerVersion) return false;
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power();
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serializeAll(s);
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return true;
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}
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//internal
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auto System::serialize(serializer& s) -> void {
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}
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auto System::serializeAll(serializer& s) -> void {
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cartridge.serialize(s);
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system.serialize(s);
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random.serialize(s);
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cpu.serialize(s);
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smp.serialize(s);
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ppu.serialize(s);
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dsp.serialize(s);
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if(cartridge.has.ICD2) icd2.serialize(s);
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if(cartridge.has.MCC) mcc.serialize(s);
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if(cartridge.has.Event) event.serialize(s);
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if(cartridge.has.SA1) sa1.serialize(s);
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if(cartridge.has.SuperFX) superfx.serialize(s);
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if(cartridge.has.ARMDSP) armdsp.serialize(s);
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if(cartridge.has.HitachiDSP) hitachidsp.serialize(s);
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if(cartridge.has.NECDSP) necdsp.serialize(s);
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if(cartridge.has.EpsonRTC) epsonrtc.serialize(s);
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if(cartridge.has.SharpRTC) sharprtc.serialize(s);
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if(cartridge.has.SPC7110) spc7110.serialize(s);
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if(cartridge.has.SDD1) sdd1.serialize(s);
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if(cartridge.has.OBC1) obc1.serialize(s);
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if(cartridge.has.MSU1) msu1.serialize(s);
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if(cartridge.has.SufamiTurboSlots) sufamiturboA.serialize(s), sufamiturboB.serialize(s);
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controllerPort1.serialize(s);
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controllerPort2.serialize(s);
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expansionPort.serialize(s);
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}
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//perform dry-run state save:
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//determines exactly how many bytes are needed to save state for this cartridge,
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//as amount varies per game (eg different RAM sizes, special chips, etc.)
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auto System::serializeInit() -> void {
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serializer s;
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uint signature = 0;
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char version[16] = {};
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char hash[64] = {};
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char description[512] = {};
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s.integer(signature);
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s.array(version);
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s.array(hash);
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s.array(description);
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serializeAll(s);
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serializeSize = s.size();
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}
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