bsnes/target-tomoko/input/hotkeys.cpp

86 lines
2.1 KiB
C++

auto InputManager::appendHotkeys() -> void {
{ auto hotkey = new InputHotkey;
hotkey->name = "Toggle Fullscreen";
hotkey->press = [] {
presentation->toggleFullScreen();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Toggle Mouse Capture";
hotkey->press = [] {
input->acquired() ? input->release() : input->acquire();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Save State";
hotkey->press = [] {
program->saveState(0);
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Load State";
hotkey->press = [] {
program->loadState(0);
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Pause Emulation";
hotkey->press = [] {
program->pause = !program->pause;
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Fast Forward";
hotkey->press = [] {
video->set(Video::Synchronize, false);
audio->set(Audio::Synchronize, false);
};
hotkey->release = [] {
video->set(Video::Synchronize, ::config->video.synchronize);
audio->set(Audio::Synchronize, ::config->audio.synchronize);
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Power Cycle";
hotkey->press = [] {
program->powerCycle();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Soft Reset";
hotkey->press = [] {
program->softReset();
};
hotkeys.append(hotkey);
}
Configuration::Node nodeHotkeys;
for(auto& hotkey : hotkeys) {
nodeHotkeys.append(hotkey->assignment, string{hotkey->name}.replace(" ", ""));
}
config.append(nodeHotkeys, "Hotkeys");
}
auto InputManager::pollHotkeys() -> void {
for(auto& hotkey : hotkeys) {
int16 state = hotkey->poll();
if(hotkey->state == 0 && state == 1 && hotkey->press) hotkey->press();
if(hotkey->state == 1 && state == 0 && hotkey->release) hotkey->release();
hotkey->state = state;
}
}