bsnes/gba/player/player.hpp

25 lines
370 B
C++

struct Player {
struct Status {
bool enable;
bool rumble;
bool logoDetected;
unsigned logoCounter;
unsigned packet;
uint32 send;
uint32 recv;
} status;
void power();
void frame();
maybe<uint16> keyinput();
maybe<uint32> read();
void write(uint8 byte, uint2 addr);
void serialize(serializer& s);
};
extern Player player;