bsnes/gba/cpu/prefetch.cpp

38 lines
1.1 KiB
C++

auto CPU::prefetch_sync(uint32 addr) -> void {
if(addr == prefetch.addr) return;
prefetch.addr = addr;
prefetch.load = addr;
prefetch.wait = bus_wait(Half | Nonsequential, prefetch.load);
}
auto CPU::prefetch_step(unsigned clocks) -> void {
step(clocks);
if(!regs.wait.control.prefetch || active.dma) return;
while(!prefetch.full() && clocks--) {
if(--prefetch.wait) continue;
prefetch.slot[prefetch.load >> 1 & 7] = cartridge.read(Half, prefetch.load);
prefetch.load += 2;
prefetch.wait = bus_wait(Half | Sequential, prefetch.load);
}
}
auto CPU::prefetch_wait() -> void {
if(!regs.wait.control.prefetch || active.dma || prefetch.full()) return;
prefetch_step(prefetch.wait);
prefetch.wait = bus_wait(Half | Nonsequential, prefetch.load);
}
auto CPU::prefetch_read() -> uint16 {
if(prefetch.empty()) prefetch_step(prefetch.wait);
else prefetch_step(1);
if(prefetch.full()) prefetch.wait = bus_wait(Half | Sequential, prefetch.load);
uint16 half = prefetch.slot[prefetch.addr >> 1 & 7];
prefetch.addr += 2;
return half;
}