mirror of https://github.com/bsnes-emu/bsnes.git
29 lines
532 B
C++
29 lines
532 B
C++
struct Justifier : Controller {
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enum : uint {
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X, Y, Trigger, Start,
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};
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Justifier(uint port, bool chained);
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~Justifier();
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auto main() -> void;
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auto data() -> uint2;
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auto latch(bool data) -> void;
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//private:
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const bool chained; //true if the second justifier is attached to the first
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const uint device;
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bool latched;
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uint counter;
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uint prev;
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bool active;
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struct Player {
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shared_pointer<Emulator::Sprite> sprite;
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int x;
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int y;
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bool trigger;
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bool start;
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} player1, player2;
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};
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